diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-16 23:50:00 +0400 |
---|---|---|
committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-16 23:50:00 +0400 |
commit | afa0fa5e29de94b093f4eda2f8105faa59ba5573 (patch) | |
tree | c7fa9cf5336e472ac10a95e78a2ac179ee0d97fd /source/blender/blenkernel/intern/paint.c | |
parent | d5c990664e421567f45df7c6148cc5786aa2dbd7 (diff) |
2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types
TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
Diffstat (limited to 'source/blender/blenkernel/intern/paint.c')
-rw-r--r-- | source/blender/blenkernel/intern/paint.c | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index f47a44aff03..3f6eed8528a 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -25,13 +25,126 @@ * ***** END GPL LICENSE BLOCK ***** */ +#include "MEM_guardedalloc.h" + +#include "DNA_brush_types.h" #include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "BKE_brush.h" #include "BKE_global.h" #include "BKE_paint.h" +#include <stdlib.h> +#include <string.h> + +Paint *paint_get_active(Scene *sce) +{ + if(sce && sce->basact && sce->basact->object) { + switch(sce->basact->object->mode) { + case OB_MODE_SCULPT: + return &sce->toolsettings->sculpt->paint; + } + } + /*else if(G.f & G_VERTEXPAINT) + return &sce->toolsettings->vpaint->paint; + else if(G.f & G_WEIGHTPAINT) + return &sce->toolsettings->wpaint->paint; + else if(G.f & G_TEXTUREPAINT) + return &sce->toolsettings->imapaint.paint;*/ + + return NULL; +} + +Brush *paint_brush(Paint *p) +{ + return p && p->brushes ? p->brushes[p->active_brush_index] : NULL; +} + +void paint_brush_set(Paint *p, Brush *br) +{ + if(p && p->brushes) { + int i; + + /* See if there's already a slot with the brush */ + for(i = 0; i < p->brush_count; ++i) { + if(p->brushes[i] == br) { + p->active_brush_index = i; + break; + } + } + + } + else + paint_brush_slot_add(p); + + /* Make sure the current slot is the new brush */ + p->brushes[p->active_brush_index] = br; +} + +static void paint_brush_slots_alloc(Paint *p, const int count) +{ + p->brush_count = count; + if(count == 0) + p->brushes = NULL; + else + p->brushes = MEM_callocN(sizeof(Brush*) * count, "Brush slots"); +} + +void paint_brush_slot_add(Paint *p) +{ + Brush **orig = p->brushes; + int orig_count = p->brushes ? p->brush_count : 0; + + /* Increase size of brush slot array */ + paint_brush_slots_alloc(p, orig_count + 1); + if(orig) { + memcpy(p->brushes, orig, sizeof(Brush*) * orig_count); + MEM_freeN(orig); + } + + p->active_brush_index = orig_count; +} + +void paint_brush_slot_remove(Paint *p) +{ + if(p->brushes) { + Brush **orig = p->brushes; + int src, dst; + + /* Decrease size of brush slot array */ + paint_brush_slots_alloc(p, p->brush_count - 1); + if(p->brushes) { + for(src = 0, dst = 0; dst < p->brush_count; ++src) { + if(src != p->active_brush_index) { + p->brushes[dst] = orig[src]; + ++dst; + } + } + } + MEM_freeN(orig); + + if(p->active_brush_index >= p->brush_count) + p->active_brush_index = p->brush_count - 1; + if(p->active_brush_index < 0) + p->active_brush_index = 0; + } +} + int paint_facesel_test(Object *ob) { return (G.f&G_FACESELECT) && (ob && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))); } + +void free_paint(Paint *paint) +{ + if(paint->brushes) + MEM_freeN(paint->brushes); +} + +void copy_paint(Paint *orig, Paint *new) +{ + if(orig->brushes) + new->brushes = MEM_dupallocN(orig->brushes); +} |