diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-05-07 00:30:51 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-05-07 00:44:06 +0400 |
commit | 20f7aaf6be0dc186f6551761693133bb562a5be1 (patch) | |
tree | 4791f693226923d8b723cf993cac4833da1793dd /source/blender/blenkernel/intern/paint.c | |
parent | af704c6d88f7db3e1e6f29f0b4ce297a176f4b30 (diff) |
Fix issue discovered while investigating T39950:
Sculpt mode drawing fails after deleting a subsurf modifier
in sculpt mode and undoing.
This was quite difficult to spot. Main cause was that mesh data was not
synchronized properly between undo and sculpt code because we generated
a pbvh on derivedmesh invalidation without really refreshing the rest of
the data. This could result in undo and drawing operating on different
data.
To solve this and avoid bad level calls I had to move quite some code
around. Crazyspace is now moved to blenkernel, as did some sculpt calls
that make sure sculpt data are properly refreshed.
Diffstat (limited to 'source/blender/blenkernel/intern/paint.c')
-rw-r--r-- | source/blender/blenkernel/intern/paint.c | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index 1189b5715bb..d5059566dab 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -37,6 +37,7 @@ #include "DNA_object_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" #include "DNA_space_types.h" @@ -47,10 +48,14 @@ #include "BKE_brush.h" #include "BKE_context.h" +#include "BKE_crazyspace.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_image.h" +#include "BKE_key.h" #include "BKE_library.h" +#include "BKE_mesh.h" +#include "BKE_modifier.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_pbvh.h" @@ -499,3 +504,239 @@ void free_sculptsession(Object *ob) ob->sculpt = NULL; } } + +/* Sculpt mode handles multires differently from regular meshes, but only if + * it's the last modifier on the stack and it is not on the first level */ +MultiresModifierData *sculpt_multires_active(Scene *scene, Object *ob) +{ + Mesh *me = (Mesh *)ob->data; + ModifierData *md; + VirtualModifierData virtualModifierData; + + if (ob->sculpt && ob->sculpt->bm) { + /* can't combine multires and dynamic topology */ + return NULL; + } + + if (!CustomData_get_layer(&me->ldata, CD_MDISPS)) { + /* multires can't work without displacement layer */ + return NULL; + } + + for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData); md; md = md->next) { + if (md->type == eModifierType_Multires) { + MultiresModifierData *mmd = (MultiresModifierData *)md; + + if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) + continue; + + if (mmd->sculptlvl > 0) return mmd; + else return NULL; + } + } + + return NULL; +} + + +/* Checks if there are any supported deformation modifiers active */ +static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob) +{ + ModifierData *md; + Mesh *me = (Mesh *)ob->data; + MultiresModifierData *mmd = sculpt_multires_active(scene, ob); + VirtualModifierData virtualModifierData; + + if (mmd || ob->sculpt->bm) + return 0; + + /* non-locked shape keys could be handled in the same way as deformed mesh */ + if ((ob->shapeflag & OB_SHAPE_LOCK) == 0 && me->key && ob->shapenr) + return 1; + + md = modifiers_getVirtualModifierList(ob, &virtualModifierData); + + /* exception for shape keys because we can edit those */ + for (; md; md = md->next) { + ModifierTypeInfo *mti = modifierType_getInfo(md->type); + if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) continue; + if (md->type == eModifierType_ShapeKey) continue; + + if (mti->type == eModifierTypeType_OnlyDeform) return 1; + else if ((sd->flags & SCULPT_ONLY_DEFORM) == 0) return 1; + } + + return 0; +} + +/** + * \param need_mask So the DerivedMesh thats returned has mask data + */ +void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, + bool need_pmap, bool need_mask) +{ + DerivedMesh *dm; + SculptSession *ss = ob->sculpt; + Mesh *me = ob->data; + MultiresModifierData *mmd = sculpt_multires_active(scene, ob); + + ss->modifiers_active = sculpt_modifiers_active(scene, sd, ob); + ss->show_diffuse_color = (sd->flags & SCULPT_SHOW_DIFFUSE) != 0; + + if (need_mask) { + if (mmd == NULL) { + if (!CustomData_has_layer(&me->vdata, CD_PAINT_MASK)) { + ED_sculpt_mask_layers_ensure(ob, NULL); + } + } + else { + if (!CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) { +#if 1 + ED_sculpt_mask_layers_ensure(ob, mmd); +#else /* if we wanted to support adding mask data while multi-res painting, we would need to do this */ + if ((ED_sculpt_mask_layers_ensure(ob, mmd) & ED_SCULPT_MASK_LAYER_CALC_LOOP)) { + /* remake the derived mesh */ + ob->recalc |= OB_RECALC_DATA; + BKE_object_handle_update(scene, ob); + } +#endif + } + } + } + + /* BMESH ONLY --- at some point we should move sculpt code to use polygons only - but for now it needs tessfaces */ + BKE_mesh_tessface_ensure(me); + + if (!mmd) ss->kb = BKE_keyblock_from_object(ob); + else ss->kb = NULL; + + /* needs to be called after we ensure tessface */ + dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); + + if (mmd) { + ss->multires = mmd; + ss->totvert = dm->getNumVerts(dm); + ss->totpoly = dm->getNumPolys(dm); + ss->mvert = NULL; + ss->mpoly = NULL; + ss->mloop = NULL; + ss->face_normals = NULL; + } + else { + ss->totvert = me->totvert; + ss->totpoly = me->totpoly; + ss->mvert = me->mvert; + ss->mpoly = me->mpoly; + ss->mloop = me->mloop; + ss->face_normals = NULL; + ss->multires = NULL; + ss->vmask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK); + } + + ss->pbvh = dm->getPBVH(ob, dm); + ss->pmap = (need_pmap && dm->getPolyMap) ? dm->getPolyMap(ob, dm) : NULL; + + pbvh_show_diffuse_color_set(ss->pbvh, ss->show_diffuse_color); + + if (ss->modifiers_active) { + if (!ss->orig_cos) { + int a; + + free_sculptsession_deformMats(ss); + + ss->orig_cos = (ss->kb) ? BKE_key_convert_to_vertcos(ob, ss->kb) : BKE_mesh_vertexCos_get(me, NULL); + + crazyspace_build_sculpt(scene, ob, &ss->deform_imats, &ss->deform_cos); + BKE_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos); + + for (a = 0; a < me->totvert; ++a) { + invert_m3(ss->deform_imats[a]); + } + } + } + else { + free_sculptsession_deformMats(ss); + } + + /* if pbvh is deformed, key block is already applied to it */ + if (ss->kb && !BKE_pbvh_isDeformed(ss->pbvh)) { + float (*vertCos)[3] = BKE_key_convert_to_vertcos(ob, ss->kb); + + if (vertCos) { + /* apply shape keys coordinates to PBVH */ + BKE_pbvh_apply_vertCos(ss->pbvh, vertCos); + MEM_freeN(vertCos); + } + } +} + +int ED_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd) +{ + const float *paint_mask; + Mesh *me = ob->data; + int ret = 0; + + paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK); + + /* if multires is active, create a grid paint mask layer if there + * isn't one already */ + if (mmd && !CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) { + GridPaintMask *gmask; + int level = max_ii(1, mmd->sculptlvl); + int gridsize = BKE_ccg_gridsize(level); + int gridarea = gridsize * gridsize; + int i, j; + + gmask = CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK, + CD_CALLOC, NULL, me->totloop); + + for (i = 0; i < me->totloop; i++) { + GridPaintMask *gpm = &gmask[i]; + + gpm->level = level; + gpm->data = MEM_callocN(sizeof(float) * gridarea, + "GridPaintMask.data"); + } + + /* if vertices already have mask, copy into multires data */ + if (paint_mask) { + for (i = 0; i < me->totpoly; i++) { + const MPoly *p = &me->mpoly[i]; + float avg = 0; + + /* mask center */ + for (j = 0; j < p->totloop; j++) { + const MLoop *l = &me->mloop[p->loopstart + j]; + avg += paint_mask[l->v]; + } + avg /= (float)p->totloop; + + /* fill in multires mask corner */ + for (j = 0; j < p->totloop; j++) { + GridPaintMask *gpm = &gmask[p->loopstart + j]; + const MLoop *l = &me->mloop[p->loopstart + j]; + const MLoop *prev = ME_POLY_LOOP_PREV(me->mloop, p, j); + const MLoop *next = ME_POLY_LOOP_NEXT(me->mloop, p, j); + + gpm->data[0] = avg; + gpm->data[1] = (paint_mask[l->v] + + paint_mask[next->v]) * 0.5f; + gpm->data[2] = (paint_mask[l->v] + + paint_mask[prev->v]) * 0.5f; + gpm->data[3] = paint_mask[l->v]; + } + } + } + + ret |= ED_SCULPT_MASK_LAYER_CALC_LOOP; + } + + /* create vertex paint mask layer if there isn't one already */ + if (!paint_mask) { + CustomData_add_layer(&me->vdata, CD_PAINT_MASK, + CD_CALLOC, NULL, me->totvert); + ret |= ED_SCULPT_MASK_LAYER_CALC_VERT; + } + + return ret; +} |