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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-06-06 19:44:03 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-06-06 19:48:37 +0300
commit6c5ef4254981c899f6916da15a7b9a7af2e8310d (patch)
treec48eb313f82187ff939500f5fd8e9aabf6d7ab9a /source/blender/blenkernel/intern/paint.c
parent73252d3f60053bc3f949abaa08a5eb37fcd227a2 (diff)
Fix T65505: crash applying modifiers in paint and sculpt modes
We need to find a better solution for mixing normal refreshes in some corner cases. We actually had similar issues in 2.79 anyway, not crashing is more important.
Diffstat (limited to 'source/blender/blenkernel/intern/paint.c')
-rw-r--r--source/blender/blenkernel/intern/paint.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index f1f49070f1d..99ae19c3c30 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -992,11 +992,6 @@ static void sculptsession_free_pbvh(Object *object)
SculptSession *ss = object->sculpt;
if (ss && ss->pbvh) {
- /* Ensure all normals are updated before freeing the PBVH, because
- * we skip updating them for performance when we don't draw the PBVH. */
- Mesh *mesh = object->data;
- BKE_pbvh_update_normals(ss->pbvh, mesh->runtime.subdiv_ccg);
-
BKE_pbvh_free(ss->pbvh);
ss->pbvh = NULL;
}