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authorSergey Sharybin <sergey.vfx@gmail.com>2018-12-06 19:52:37 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-12-07 13:37:38 +0300
commit79312c1912b4fdb830e38a856cf88bfca8e4703d (patch)
tree74d5b262de9cd5d044e1963df13f2cbe73c3b796 /source/blender/blenkernel/intern/paint.c
parent989fbff16f49204ca31a67f56f87c2221e0246f4 (diff)
Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
Diffstat (limited to 'source/blender/blenkernel/intern/paint.c')
-rw-r--r--source/blender/blenkernel/intern/paint.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 0311d7f41be..e7c10f070dc 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -921,7 +921,7 @@ void BKE_sculptsession_bm_to_me(Object *ob, bool reorder)
sculptsession_bm_to_me_update_data_only(ob, reorder);
/* ensure the objects evaluated mesh doesn't hold onto arrays now realloc'd in the mesh [#34473] */
- DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
}
@@ -1098,7 +1098,7 @@ void BKE_sculpt_update_mesh_elements(
#else /* if we wanted to support adding mask data while multi-res painting, we would need to do this */
if ((ED_sculpt_mask_layers_ensure(ob, mmd) & ED_SCULPT_MASK_LAYER_CALC_LOOP)) {
/* remake the derived mesh */
- ob->recalc |= OB_RECALC_DATA;
+ ob->recalc |= ID_RECALC_GEOMETRY;
BKE_object_handle_update(scene, ob);
}
#endif