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authorCampbell Barton <ideasman42@gmail.com>2020-09-30 05:25:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-30 05:25:58 +0300
commitdbaa9291f2731e1775f75cbb548c0296e3100227 (patch)
tree3bbd6ba7c1ab2f1801ef68dbf6a05ff9b2abe508 /source/blender/blenkernel/intern/paint.c
parente200e44c4e288bc97ef737ceb68db370f0793be8 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern/paint.c')
-rw-r--r--source/blender/blenkernel/intern/paint.c24
1 files changed, 13 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index f07b98199bc..b09ee51995f 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -1312,7 +1312,9 @@ void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss)
MEM_SAFE_FREE(gmap->poly_map_mem);
}
-/* Write out the sculpt dynamic-topology BMesh to the Mesh */
+/**
+ * Write out the sculpt dynamic-topology #BMesh to the #Mesh.
+ */
static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
{
SculptSession *ss = ob->sculpt;
@@ -1609,9 +1611,9 @@ static void sculpt_update_object(Depsgraph *depsgraph,
/* Sculpt Face Sets. */
if (use_face_sets) {
if (!CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)) {
- /* By checking here if the datalayer already exist this avoids copying the visibility from
+ /* By checking here if the data-layer already exist this avoids copying the visibility from
* the mesh and looping over all vertices on every sculpt editing operation, using this
- * function only the first time the Face Sets datalayer needs to be created. */
+ * function only the first time the Face Sets data-layer needs to be created. */
BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(me);
}
ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
@@ -1896,7 +1898,7 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
int *new_face_sets = CustomData_add_layer(
&mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, mesh->totpoly);
- /* Initialize the new Face Set datalayer with a default valid visible ID and set the default
+ /* Initialize the new Face Set data-layer with a default valid visible ID and set the default
* color to render it white. */
for (int i = 0; i < mesh->totpoly; i++) {
new_face_sets[i] = face_sets_default_visible_id;
@@ -1906,15 +1908,15 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
- /* Show the only the face sets that have all visibile vertices. */
+ /* Show the only the face sets that have all visible vertices. */
for (int i = 0; i < mesh->totpoly; i++) {
for (int l = 0; l < mesh->mpoly[i].totloop; l++) {
MLoop *loop = &mesh->mloop[mesh->mpoly[i].loopstart + l];
if (mesh->mvert[loop->v].flag & ME_HIDE) {
if (initialize_new_face_sets) {
- /* When initializing a new Face Set datalayer, assing a new hidden Face Set ID to hidden
+ /* When initializing a new Face Set data-layer, assign a new hidden Face Set ID to hidden
* vertices. This way, we get at initial split in two Face Sets between hidden and
- * visible vertices based on the previous mesh visibily from other mode that can be
+ * visible vertices based on the previous mesh visibly from other mode that can be
* useful in some cases. */
face_sets[i] = face_sets_default_hidden_id;
}
@@ -1936,7 +1938,7 @@ static void sculpt_sync_face_sets_visibility_to_base_mesh(Mesh *mesh)
}
/* Enabled if the vertex should be visible according to the Face Sets. */
- BLI_bitmap *visibile_vertex = BLI_BITMAP_NEW(mesh->totvert, "visible vertices");
+ BLI_bitmap *visible_vertex = BLI_BITMAP_NEW(mesh->totvert, "visible vertices");
/* Enabled if the visibility of this vertex can be affected by the Face Sets to avoid modifying
* disconnected geometry. */
BLI_bitmap *modified_vertex = BLI_BITMAP_NEW(mesh->totvert, "modified vertices");
@@ -1946,19 +1948,19 @@ static void sculpt_sync_face_sets_visibility_to_base_mesh(Mesh *mesh)
for (int l = 0; l < mesh->mpoly[i].totloop; l++) {
MLoop *loop = &mesh->mloop[mesh->mpoly[i].loopstart + l];
if (is_face_set_visible) {
- BLI_BITMAP_ENABLE(visibile_vertex, loop->v);
+ BLI_BITMAP_ENABLE(visible_vertex, loop->v);
}
BLI_BITMAP_ENABLE(modified_vertex, loop->v);
}
}
for (int i = 0; i < mesh->totvert; i++) {
- if (BLI_BITMAP_TEST(modified_vertex, i) && !BLI_BITMAP_TEST(visibile_vertex, i)) {
+ if (BLI_BITMAP_TEST(modified_vertex, i) && !BLI_BITMAP_TEST(visible_vertex, i)) {
mesh->mvert[i].flag |= ME_HIDE;
}
}
- MEM_SAFE_FREE(visibile_vertex);
+ MEM_SAFE_FREE(visible_vertex);
MEM_SAFE_FREE(modified_vertex);
}