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authorJulian Eisel <eiseljulian@gmail.com>2020-02-14 18:58:32 +0300
committerJulian Eisel <eiseljulian@gmail.com>2020-02-14 19:15:15 +0300
commit9b243b9a53ca48f5dba1142170944174716bbd72 (patch)
tree0580aa552453ed2a8d372deca3393612ed8d11f7 /source/blender/blenkernel/intern/paint.c
parent332aed6399a69070f6ad3ef8c81740cddc6ee4fa (diff)
Fix failing assert & uninitialized paint settings in empty scene
Steps to reproduce were: * Add new (empty) scene * Add some mesh object * Change to texture paint mode While it can be argued that we should already init the settings when creating a new scene (so that the texture tab can show up), BKE_paint_init() should always ensure paint settings are initialized either way. Related to T73611.
Diffstat (limited to 'source/blender/blenkernel/intern/paint.c')
-rw-r--r--source/blender/blenkernel/intern/paint.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index e72540ed499..2cc1681d436 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -771,6 +771,8 @@ void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const char col[3])
UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings;
Paint *paint = BKE_paint_get_active_from_paintmode(sce, mode);
+ BKE_paint_ensure_from_paintmode(sce, mode);
+
/* If there's no brush, create one */
if (PAINT_MODE_HAS_BRUSH(mode)) {
Brush *brush = BKE_paint_brush(paint);