diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/blenkernel/intern/paint.cc | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/blenkernel/intern/paint.cc')
-rw-r--r-- | source/blender/blenkernel/intern/paint.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/paint.cc b/source/blender/blenkernel/intern/paint.cc index 5cf669412b2..a51d36a4a4e 100644 --- a/source/blender/blenkernel/intern/paint.cc +++ b/source/blender/blenkernel/intern/paint.cc @@ -1667,16 +1667,16 @@ static void sculpt_update_object(Depsgraph *depsgraph, /* These are assigned to the base mesh in Multires. This is needed because Face Sets operators * and tools use the Face Sets data from the base mesh when Multires is active. */ - ss->mvert = BKE_mesh_vertices_for_write(me); - ss->mpoly = BKE_mesh_polygons(me); + ss->mvert = BKE_mesh_verts_for_write(me); + ss->mpoly = BKE_mesh_polys(me); ss->mloop = BKE_mesh_loops(me); } else { ss->totvert = me->totvert; ss->totpoly = me->totpoly; ss->totfaces = me->totpoly; - ss->mvert = BKE_mesh_vertices_for_write(me); - ss->mpoly = BKE_mesh_polygons(me); + ss->mvert = BKE_mesh_verts_for_write(me); + ss->mpoly = BKE_mesh_polys(me); ss->mloop = BKE_mesh_loops(me); ss->multires.active = false; ss->multires.modifier = nullptr; @@ -1729,7 +1729,7 @@ static void sculpt_update_object(Depsgraph *depsgraph, if (need_pmap && ob->type == OB_MESH && !ss->pmap) { BKE_mesh_vert_poly_map_create(&ss->pmap, &ss->pmap_mem, - BKE_mesh_polygons(me), + BKE_mesh_polys(me), BKE_mesh_loops(me), me->totvert, me->totpoly, @@ -1751,7 +1751,7 @@ static void sculpt_update_object(Depsgraph *depsgraph, /* If the fully evaluated mesh has the same topology as the deform-only version, use it. * This matters because 'deform eval' is very restrictive and excludes even modifiers that * simply recompute vertex weights. */ - if (me_eval_deform->polygons().data() == me_eval->polygons().data() && + if (me_eval_deform->polys().data() == me_eval->polys().data() && me_eval_deform->loops().data() == me_eval->loops().data() && me_eval_deform->totvert == me_eval->totvert) { me_eval_deform = me_eval; @@ -1953,7 +1953,7 @@ void BKE_sculpt_update_object_for_edit( int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd) { Mesh *me = static_cast<Mesh *>(ob->data); - const Span<MPoly> polys = me->polygons(); + const Span<MPoly> polys = me->polys(); const Span<MLoop> loops = me->loops(); int ret = 0; @@ -2245,8 +2245,8 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool PBVH *pbvh = BKE_pbvh_new(); BKE_pbvh_respect_hide_set(pbvh, respect_hide); - MutableSpan<MVert> verts = me->vertices_for_write(); - const Span<MPoly> polys = me->polygons(); + MutableSpan<MVert> verts = me->verts_for_write(); + const Span<MPoly> polys = me->polys(); const Span<MLoop> loops = me->loops(); MLoopTri *looptri = static_cast<MLoopTri *>( |