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authorSybren A. Stüvel <sybren@stuvel.eu>2017-07-05 23:25:05 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2017-07-05 23:25:05 +0300
commitcb554981594cd734f877a2ff78daec6622ecee83 (patch)
treee97a54862316713c257fccfc404e91268d39e003 /source/blender/blenkernel/intern/particle.c
parent91808a67e8d5c0b16fb7580a6cab771f0e2d9a0d (diff)
parentaea44561017ccfba58bd97741dde1508aa826a44 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/intern/particle.c')
-rw-r--r--source/blender/blenkernel/intern/particle.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index f34a680b52d..a8253b9dc3c 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -3415,6 +3415,9 @@ static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int index, const f
if (from_vert) {
mf = dm->getTessFaceDataArray(dm, CD_MFACE);
+ /* This finds the first face to contain the emitting vertex,
+ * this is not ideal, but is mostly fine as UV seams generally
+ * map to equal-colored parts of a texture */
for (int j = 0; j < dm->getNumTessFaces(dm); j++, mf++) {
if (ELEM(i, mf->v1, mf->v2, mf->v3, mf->v4)) {
i = j;