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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-04-15 14:28:32 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-04-15 14:28:32 +0400
commit9a85013692322f8a821b8228ad552f84d2a215e9 (patch)
tree666bb54fa093429d65b6b0322e8058c03f5fe223 /source/blender/blenkernel/intern/particle.c
parent2b018673509fe7a38a6332fae00bd605335bd286 (diff)
Merge various small changes from render branch:
* Division by zero fix for TNT SVD code. * Sound fix, in case ffmpeg decode fails, don't use the samples. * Fix for incorrect bounds of transformed objects in new raytracing code. * Gave memory arena's a name used for allocations for easier memory usage debugging. * Dupligroup no_draw option was using layers but not restrict view/render setting. (not a bugfix exactly but would do display list context switching while drawing for no reason). * Fix objects instanced on hair particles not giving consistent results when the object is transformed. * New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4, mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4. * mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple arguments. * endjob callback for WM jobs system. * Geometry node uv/color layer now has search list/autocomplete. * Various small buildsystem tweaks, not strictly needed yet in trunk.
Diffstat (limited to 'source/blender/blenkernel/intern/particle.c')
-rw-r--r--source/blender/blenkernel/intern/particle.c20
1 files changed, 12 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 7ad65820bbe..d41ede22006 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -4215,18 +4215,11 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
ParticleSystem *psys = sim->psys;
ParticleSystemModifierData *psmd = sim->psmd;
float loc[3], nor[3], vec[3], side[3], len, obrotmat[4][4], qmat[4][4];
- float xvec[3] = {-1.0, 0.0, 0.0}, q[4];
+ float xvec[3] = {-1.0, 0.0, 0.0}, q[4], nmat[3][3];
sub_v3_v3v3(vec, (cache+cache->steps-1)->co, cache->co);
len= normalize_v3(vec);
- if(pa)
- psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
- else
- psys_particle_on_emitter(psmd,
- (psys->part->childtype == PART_CHILD_FACES)? PART_FROM_FACE: PART_FROM_PARTICLE,
- cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
-
if(psys->part->rotmode) {
if(!pa)
pa= psys->particles+cpa->pa[0];
@@ -4239,6 +4232,17 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
mul_m4_m4m4(mat, obrotmat, qmat);
}
else {
+ if(pa)
+ psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
+ else
+ psys_particle_on_emitter(psmd,
+ (psys->part->childtype == PART_CHILD_FACES)? PART_FROM_FACE: PART_FROM_PARTICLE,
+ cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
+
+ copy_m3_m4(nmat, ob->imat);
+ transpose_m3(nmat);
+ mul_m3_v3(nmat, nor);
+
/* make sure that we get a proper side vector */
if(fabs(dot_v3v3(nor,vec))>0.999999) {
if(fabs(dot_v3v3(nor,xvec))>0.999999) {