diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-25 02:41:40 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-25 02:41:40 +0400 |
commit | 454d6e020700195b191e6ff109d8ed0eccdf0254 (patch) | |
tree | 67e2eb3dce55b031ada08225b38f655a6a0db3f4 /source/blender/blenkernel/intern/particle.c | |
parent | 28dd9c6a40859bf8d707b072174557d37240f162 (diff) |
Fix particle hair display percentage not properly getting restored after
rendering. This used to happen in an unneeded frame change update which was
removed. For heavy particle systems this could have a bad impact on viewport
performance after rendering.
Diffstat (limited to 'source/blender/blenkernel/intern/particle.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle.c | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 3ab535febb1..f6901c7b81b 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -734,6 +734,8 @@ void psys_render_restore(Object *ob, ParticleSystem *psys) { ParticleRenderData *data; ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys); + float render_disp = psys_get_current_display_percentage(psys); + float disp; data = psys->renderdata; if (!data) @@ -777,6 +779,20 @@ void psys_render_restore(Object *ob, ParticleSystem *psys) MEM_freeN(data); psys->renderdata = NULL; + + /* restore particle display percentage */ + disp = psys_get_current_display_percentage(psys); + + if (disp != render_disp) { + PARTICLE_P; + + LOOP_PARTICLES { + if (PSYS_FRAND(p) > disp) + pa->flag |= PARS_NO_DISP; + else + pa->flag &= ~PARS_NO_DISP; + } + } } /* BMESH_TODO, for orig face data, we need to use MPoly */ |