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authorTon Roosendaal <ton@blender.org>2018-04-19 18:34:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-19 18:35:25 +0300
commit51b796ff1528c52cc8b4079fab1003671652a4d9 (patch)
tree0dfc2d2dabe5e77959264f5b6667897569290a41 /source/blender/blenkernel/intern/particle.c
parent785e8a636a293941a4295e669cb5aeecfafae039 (diff)
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
Diffstat (limited to 'source/blender/blenkernel/intern/particle.c')
-rw-r--r--source/blender/blenkernel/intern/particle.c71
1 files changed, 27 insertions, 44 deletions
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 07c8735f108..ae6028c742a 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1031,7 +1031,7 @@ static void interpolate_pathcache(ParticleCacheKey *first, float t, ParticleCach
/* interpolate a location on a face based on face coordinates */
void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*orcodata)[3],
float w[4], float vec[3], float nor[3], float utan[3], float vtan[3],
- float orco[3], float ornor[3])
+ float orco[3])
{
float *v1 = 0, *v2 = 0, *v3 = 0, *v4 = 0;
float e1[3], e2[3], s1, s2, t1, t2;
@@ -1129,21 +1129,13 @@ void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*or
o4 = orcodata[mface->v4];
interp_v3_v3v3v3v3(orco, o1, o2, o3, o4, w);
-
- if (ornor)
- normal_quad_v3(ornor, o1, o2, o3, o4);
}
else {
interp_v3_v3v3v3(orco, o1, o2, o3, w);
-
- if (ornor)
- normal_tri_v3(ornor, o1, o2, o3);
}
}
else {
copy_v3_v3(orco, vec);
- if (ornor && nor)
- copy_v3_v3(ornor, nor);
}
}
}
@@ -1423,7 +1415,7 @@ static int psys_map_index_on_dm(DerivedMesh *dm, int from, int index, int index_
/* interprets particle data to get a point on a mesh in object space */
void psys_particle_on_dm(DerivedMesh *dm_final, int from, int index, int index_dmcache,
const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
- float orco[3], float ornor[3])
+ float orco[3])
{
float tmpnor[3], mapfw[4];
float (*orcodata)[3];
@@ -1433,7 +1425,6 @@ void psys_particle_on_dm(DerivedMesh *dm_final, int from, int index, int index_d
if (vec) { vec[0] = vec[1] = vec[2] = 0.0; }
if (nor) { nor[0] = nor[1] = 0.0; nor[2] = 1.0; }
if (orco) { orco[0] = orco[1] = orco[2] = 0.0; }
- if (ornor) { ornor[0] = ornor[1] = 0.0; ornor[2] = 1.0; }
if (utan) { utan[0] = utan[1] = utan[2] = 0.0; }
if (vtan) { vtan[0] = vtan[1] = vtan[2] = 0.0; }
@@ -1459,11 +1450,6 @@ void psys_particle_on_dm(DerivedMesh *dm_final, int from, int index, int index_d
}
}
- if (ornor) {
- dm_final->getVertNo(dm_final, mapindex, ornor);
- normalize_v3(ornor);
- }
-
if (utan && vtan) {
utan[0] = utan[1] = utan[2] = 0.0f;
vtan[0] = vtan[1] = vtan[2] = 0.0f;
@@ -1482,7 +1468,7 @@ void psys_particle_on_dm(DerivedMesh *dm_final, int from, int index, int index_d
mtface += mapindex;
if (from == PART_FROM_VOLUME) {
- psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, tmpnor, utan, vtan, orco, ornor);
+ psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, tmpnor, utan, vtan, orco);
if (nor)
copy_v3_v3(nor, tmpnor);
@@ -1491,7 +1477,7 @@ void psys_particle_on_dm(DerivedMesh *dm_final, int from, int index, int index_d
add_v3_v3(vec, tmpnor);
}
else
- psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, nor, utan, vtan, orco, ornor);
+ psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, nor, utan, vtan, orco);
}
}
@@ -1527,7 +1513,7 @@ ParticleSystemModifierData *psys_get_modifier(Object *ob, ParticleSystem *psys)
/* ready for future use */
static void psys_particle_on_shape(int UNUSED(distr), int UNUSED(index),
float *UNUSED(fuv), float vec[3], float nor[3], float utan[3], float vtan[3],
- float orco[3], float ornor[3])
+ float orco[3])
{
/* TODO */
float zerovec[3] = {0.0f, 0.0f, 0.0f};
@@ -1546,9 +1532,6 @@ static void psys_particle_on_shape(int UNUSED(distr), int UNUSED(index),
if (orco) {
copy_v3_v3(orco, zerovec);
}
- if (ornor) {
- copy_v3_v3(ornor, zerovec);
- }
}
/************************************************/
/* Particles on emitter */
@@ -1591,7 +1574,7 @@ CustomDataMask psys_emitter_customdata_mask(ParticleSystem *psys)
void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int index, int index_dmcache,
float fuv[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
- float orco[3], float ornor[3])
+ float orco[3])
{
if (psmd && psmd->dm_final) {
if (psmd->psys->part->distr == PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT) {
@@ -1603,10 +1586,10 @@ void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int in
return;
}
/* we cant use the num_dmcache */
- psys_particle_on_dm(psmd->dm_final, from, index, index_dmcache, fuv, foffset, vec, nor, utan, vtan, orco, ornor);
+ psys_particle_on_dm(psmd->dm_final, from, index, index_dmcache, fuv, foffset, vec, nor, utan, vtan, orco);
}
else
- psys_particle_on_shape(from, index, fuv, vec, nor, utan, vtan, orco, ornor);
+ psys_particle_on_shape(from, index, fuv, vec, nor, utan, vtan, orco);
}
/************************************************/
@@ -1628,7 +1611,7 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
return;
LOOP_PARTICLES {
- psys_particle_on_emitter(sim->psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, state.co, 0, 0, 0, 0, 0);
+ psys_particle_on_emitter(sim->psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, state.co, 0, 0, 0, 0);
mul_m4_v3(sim->ob->obmat, state.co);
mul_mat3_m4_v3(sim->ob->obmat, state.vel);
@@ -1867,7 +1850,7 @@ void psys_find_parents(ParticleSimulationData *sim, const bool use_render_params
tree = BLI_kdtree_new(totparent);
for (p = 0, cpa = sim->psys->child; p < totparent; p++, cpa++) {
- psys_particle_on_emitter(sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco, 0);
+ psys_particle_on_emitter(sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco);
/* Check if particle doesn't exist because of texture influence. Insert only existing particles into kdtree. */
get_cpa_texture(sim->psmd->dm_final, psys, part, psys->particles + cpa->pa[0], p, cpa->num, cpa->fuv, orco, &ptex, PAMAP_DENS | PAMAP_CHILD, psys->cfra);
@@ -1880,7 +1863,7 @@ void psys_find_parents(ParticleSimulationData *sim, const bool use_render_params
BLI_kdtree_balance(tree);
for (; p < totchild; p++, cpa++) {
- psys_particle_on_emitter(sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco, 0);
+ psys_particle_on_emitter(sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco);
cpa->parent = BLI_kdtree_find_nearest(tree, orco, NULL);
}
@@ -2001,7 +1984,7 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
ParticleCacheKey *child, *key[4];
ParticleTexture ptex;
float *cpa_fuv = 0, *par_rot = 0, rot[4];
- float orco[3], ornor[3], hairmat[4][4], dvec[3], off1[4][3], off2[4][3];
+ float orco[3], hairmat[4][4], dvec[3], off1[4][3], off2[4][3];
float eff_length, eff_vec[3], weight[4];
int k, cpa_num;
short cpa_from;
@@ -2097,7 +2080,7 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
cpa_fuv = cpa->fuv;
cpa_from = PART_FROM_FACE;
- psys_particle_on_emitter(ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, ornor, 0, 0, orco, 0);
+ psys_particle_on_emitter(ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, orco, 0);
mul_m4_v3(ob->obmat, co);
@@ -2139,7 +2122,7 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
cpa_num = 0;
cpa_fuv = pa->fuv;
- psys_particle_on_emitter(ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, ornor, 0, 0, orco, 0);
+ psys_particle_on_emitter(ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, 0, 0, orco, 0);
psys_mat_hair_to_global(ob, ctx->sim.psmd->dm_final, psys->part->from, pa, hairmat);
}
@@ -2247,9 +2230,9 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
BLI_listbase_clear(&modifiers);
psys_particle_on_emitter(ctx->sim.psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset,
- par_co, NULL, NULL, NULL, par_orco, NULL);
+ par_co, NULL, NULL, NULL, par_orco);
- psys_apply_child_modifiers(ctx, &modifiers, cpa, &ptex, orco, ornor, hairmat, child_keys, par, par_orco);
+ psys_apply_child_modifiers(ctx, &modifiers, cpa, &ptex, orco, hairmat, child_keys, par, par_orco);
}
else
zero_v3(par_orco);
@@ -2928,7 +2911,7 @@ void psys_mat_hair_to_object(Object *UNUSED(ob), DerivedMesh *dm, short from, Pa
}
psys_face_mat(0, dm, pa, hairmat, 0);
- psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, 0, 0);
+ psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, 0);
copy_v3_v3(hairmat[3], vec);
}
@@ -2937,7 +2920,7 @@ void psys_mat_hair_to_orco(Object *ob, DerivedMesh *dm, short from, ParticleData
float vec[3], orco[3];
psys_face_mat(ob, dm, pa, hairmat, 1);
- psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, orco, 0);
+ psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, orco);
/* see psys_face_mat for why this function is called */
if (DM_get_vert_data_layer(dm, CD_ORIGINDEX))
@@ -3442,7 +3425,7 @@ void psys_get_texture(ParticleSimulationData *sim, ParticleData *pa, ParticleTex
/* no break, failed to get uv's, so let's try orco's */
ATTR_FALLTHROUGH;
case TEXCO_ORCO:
- psys_particle_on_emitter(sim->psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, 0, 0, 0, texvec, 0);
+ psys_particle_on_emitter(sim->psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, 0, 0, 0, texvec);
if (me->bb == NULL || (me->bb->flag & BOUNDBOX_DIRTY)) {
BKE_mesh_texspace_calc(me);
@@ -3704,7 +3687,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
cpa_fuv = cpa->fuv;
cpa_from = PART_FROM_FACE;
- psys_particle_on_emitter(psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco, 0);
+ psys_particle_on_emitter(psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco);
/* we need to save the actual root position of the child for positioning it accurately to the surface of the emitter */
//copy_v3_v3(cpa_1st, co);
@@ -3713,7 +3696,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
pa = psys->particles + cpa->parent;
- psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, par_co, 0, 0, 0, par_orco, 0);
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, par_co, 0, 0, 0, par_orco);
if (part->type == PART_HAIR)
psys_mat_hair_to_global(sim->ob, sim->psmd->dm_final, psys->part->from, pa, hairmat);
else
@@ -3733,9 +3716,9 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
cpa_num = pa->num;
cpa_fuv = pa->fuv;
- psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, par_co, 0, 0, 0, par_orco, 0);
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, par_co, 0, 0, 0, par_orco);
if (part->type == PART_HAIR) {
- psys_particle_on_emitter(psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, 0, 0, 0, orco, 0);
+ psys_particle_on_emitter(psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, 0, 0, 0, orco);
psys_mat_hair_to_global(sim->ob, sim->psmd->dm_final, psys->part->from, pa, hairmat);
}
else {
@@ -4020,7 +4003,7 @@ void psys_get_dupli_texture(ParticleSystem *psys, ParticleSettings *part,
psys_interpolate_uvs(mtface, mface->v4, cpa->fuv, uv);
}
- psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, 0, 0, 0, orco, 0);
+ psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, 0, 0, 0, orco);
return;
}
else {
@@ -4051,7 +4034,7 @@ void psys_get_dupli_texture(ParticleSystem *psys, ParticleSettings *part,
}
}
- psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, 0, 0, 0, orco, 0);
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, 0, 0, 0, orco);
}
void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa, ChildParticle *cpa, ParticleCacheKey *cache, float mat[4][4], float *scale)
@@ -4069,9 +4052,9 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
pa = psys->particles + cpa->pa[0];
if (pa)
- psys_particle_on_emitter(psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, nor, 0, 0, 0, 0);
+ psys_particle_on_emitter(psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, nor, 0, 0, 0);
else
- psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, nor, 0, 0, 0, 0);
+ psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, nor, 0, 0, 0);
if (psys->part->rotmode == PART_ROT_VEL) {
transpose_m3_m4(nmat, ob->imat);