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authorHallam Roberts <MysteryPancake>2022-03-11 18:14:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-11 20:27:58 +0300
commit3da84d8b086bd2d09beb5bdb89ba6beddf1e1dd6 (patch)
tree698e6793ba776716a256abf10ed4b1623ade15eb /source/blender/blenkernel/intern/particle_child.c
parent62a0984d7290cbd6fd3acfa79d53765f97f93b0a (diff)
Cleanup: use M_PI_2 and M_PI_4 where possible
The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288
Diffstat (limited to 'source/blender/blenkernel/intern/particle_child.c')
-rw-r--r--source/blender/blenkernel/intern/particle_child.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
index 7a2e4eb4ac9..8106ae8b302 100644
--- a/source/blender/blenkernel/intern/particle_child.c
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -85,7 +85,7 @@ static void do_kink_spiral_deform(ParticleKey *state,
* and goes up to the Golden Spiral for 1.0
* https://en.wikipedia.org/wiki/Golden_spiral
*/
- const float b = shape * (1.0f + sqrtf(5.0f)) / (float)M_PI * 0.25f;
+ const float b = shape * (1.0f + sqrtf(5.0f)) / (float)M_PI_4;
/* angle of the spiral against the curve (rotated opposite to make a smooth transition) */
const float start_angle = ((b != 0.0f) ? atanf(1.0f / b) : (float)-M_PI_2) +
(b > 0.0f ? -(float)M_PI_2 : (float)M_PI_2);