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authorLukas Tönne <lukas.toenne@gmail.com>2014-10-28 19:16:59 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:05 +0300
commitedc9baaae4d018739aff75fb70c9f3a47900be47 (patch)
treef695af1cdd09cb421c1ac6ecfc674b5b74546e57 /source/blender/blenkernel/intern/particle_distribute.c
parent34762de38f7b64542e33cdfc3702b0644b16833a (diff)
Moved render simplification function for particle distribution into the
distribution code.
Diffstat (limited to 'source/blender/blenkernel/intern/particle_distribute.c')
-rw-r--r--source/blender/blenkernel/intern/particle_distribute.c244
1 files changed, 244 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
index b561ff43296..90338e96945 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -56,6 +56,8 @@
#include "BKE_object.h"
#include "BKE_particle.h"
+static int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot);
+
static void alloc_child_particles(ParticleSystem *psys, int tot)
{
if (psys->child) {
@@ -1168,3 +1170,245 @@ void distribute_particles(ParticleSimulationData *sim, int from)
fprintf(stderr,"Particle distribution error!\n");
}
}
+
+/* ======== Simplify ======== */
+
+static float psys_render_viewport_falloff(double rate, float dist, float width)
+{
+ return pow(rate, dist / width);
+}
+
+static float psys_render_projected_area(ParticleSystem *psys, const float center[3], float area, double vprate, float *viewport)
+{
+ ParticleRenderData *data = psys->renderdata;
+ float co[4], view[3], ortho1[3], ortho2[3], w, dx, dy, radius;
+
+ /* transform to view space */
+ copy_v3_v3(co, center);
+ co[3] = 1.0f;
+ mul_m4_v4(data->viewmat, co);
+
+ /* compute two vectors orthogonal to view vector */
+ normalize_v3_v3(view, co);
+ ortho_basis_v3v3_v3(ortho1, ortho2, view);
+
+ /* compute on screen minification */
+ w = co[2] * data->winmat[2][3] + data->winmat[3][3];
+ dx = data->winx * ortho2[0] * data->winmat[0][0];
+ dy = data->winy * ortho2[1] * data->winmat[1][1];
+ w = sqrtf(dx * dx + dy * dy) / w;
+
+ /* w squared because we are working with area */
+ area = area * w * w;
+
+ /* viewport of the screen test */
+
+ /* project point on screen */
+ mul_m4_v4(data->winmat, co);
+ if (co[3] != 0.0f) {
+ co[0] = 0.5f * data->winx * (1.0f + co[0] / co[3]);
+ co[1] = 0.5f * data->winy * (1.0f + co[1] / co[3]);
+ }
+
+ /* screen space radius */
+ radius = sqrtf(area / (float)M_PI);
+
+ /* make smaller using fallof once over screen edge */
+ *viewport = 1.0f;
+
+ if (co[0] + radius < 0.0f)
+ *viewport *= psys_render_viewport_falloff(vprate, -(co[0] + radius), data->winx);
+ else if (co[0] - radius > data->winx)
+ *viewport *= psys_render_viewport_falloff(vprate, (co[0] - radius) - data->winx, data->winx);
+
+ if (co[1] + radius < 0.0f)
+ *viewport *= psys_render_viewport_falloff(vprate, -(co[1] + radius), data->winy);
+ else if (co[1] - radius > data->winy)
+ *viewport *= psys_render_viewport_falloff(vprate, (co[1] - radius) - data->winy, data->winy);
+
+ return area;
+}
+
+/* BMESH_TODO, for orig face data, we need to use MPoly */
+static int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
+{
+ DerivedMesh *dm = ctx->dm;
+ Mesh *me = (Mesh *)(ctx->sim.ob->data);
+ MFace *mf, *mface;
+ MVert *mvert;
+ ParticleRenderData *data;
+ ParticleRenderElem *elems, *elem;
+ ParticleSettings *part = ctx->sim.psys->part;
+ float *facearea, (*facecenter)[3], size[3], fac, powrate, scaleclamp;
+ float co1[3], co2[3], co3[3], co4[3], lambda, arearatio, t, area, viewport;
+ double vprate;
+ int *facetotvert;
+ int a, b, totorigface, totface, newtot, skipped;
+
+ /* double lookup */
+ const int *index_mf_to_mpoly;
+ const int *index_mp_to_orig;
+
+ if (part->ren_as != PART_DRAW_PATH || !(part->draw & PART_DRAW_REN_STRAND))
+ return tot;
+ if (!ctx->sim.psys->renderdata)
+ return tot;
+
+ data = ctx->sim.psys->renderdata;
+ if (data->timeoffset)
+ return 0;
+ if (!(part->simplify_flag & PART_SIMPLIFY_ENABLE))
+ return tot;
+
+ mvert = dm->getVertArray(dm);
+ mface = dm->getTessFaceArray(dm);
+ totface = dm->getNumTessFaces(dm);
+ totorigface = me->totpoly;
+
+ if (totface == 0 || totorigface == 0)
+ return tot;
+
+ index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
+ if (index_mf_to_mpoly == NULL) {
+ index_mp_to_orig = NULL;
+ }
+
+ facearea = MEM_callocN(sizeof(float) * totorigface, "SimplifyFaceArea");
+ facecenter = MEM_callocN(sizeof(float[3]) * totorigface, "SimplifyFaceCenter");
+ facetotvert = MEM_callocN(sizeof(int) * totorigface, "SimplifyFaceArea");
+ elems = MEM_callocN(sizeof(ParticleRenderElem) * totorigface, "SimplifyFaceElem");
+
+ if (data->elems)
+ MEM_freeN(data->elems);
+
+ data->do_simplify = true;
+ data->elems = elems;
+ data->index_mf_to_mpoly = index_mf_to_mpoly;
+ data->index_mp_to_orig = index_mp_to_orig;
+
+ /* compute number of children per original face */
+ for (a = 0; a < tot; a++) {
+ b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, ctx->index[a]) : ctx->index[a];
+ if (b != ORIGINDEX_NONE) {
+ elems[b].totchild++;
+ }
+ }
+
+ /* compute areas and centers of original faces */
+ for (mf = mface, a = 0; a < totface; a++, mf++) {
+ b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a) : a;
+
+ if (b != ORIGINDEX_NONE) {
+ copy_v3_v3(co1, mvert[mf->v1].co);
+ copy_v3_v3(co2, mvert[mf->v2].co);
+ copy_v3_v3(co3, mvert[mf->v3].co);
+
+ add_v3_v3(facecenter[b], co1);
+ add_v3_v3(facecenter[b], co2);
+ add_v3_v3(facecenter[b], co3);
+
+ if (mf->v4) {
+ copy_v3_v3(co4, mvert[mf->v4].co);
+ add_v3_v3(facecenter[b], co4);
+ facearea[b] += area_quad_v3(co1, co2, co3, co4);
+ facetotvert[b] += 4;
+ }
+ else {
+ facearea[b] += area_tri_v3(co1, co2, co3);
+ facetotvert[b] += 3;
+ }
+ }
+ }
+
+ for (a = 0; a < totorigface; a++)
+ if (facetotvert[a] > 0)
+ mul_v3_fl(facecenter[a], 1.0f / facetotvert[a]);
+
+ /* for conversion from BU area / pixel area to reference screen size */
+ BKE_mesh_texspace_get(me, 0, 0, size);
+ fac = ((size[0] + size[1] + size[2]) / 3.0f) / part->simplify_refsize;
+ fac = fac * fac;
+
+ powrate = log(0.5f) / log(part->simplify_rate * 0.5f);
+ if (part->simplify_flag & PART_SIMPLIFY_VIEWPORT)
+ vprate = pow(1.0f - part->simplify_viewport, 5.0);
+ else
+ vprate = 1.0;
+
+ /* set simplification parameters per original face */
+ for (a = 0, elem = elems; a < totorigface; a++, elem++) {
+ area = psys_render_projected_area(ctx->sim.psys, facecenter[a], facearea[a], vprate, &viewport);
+ arearatio = fac * area / facearea[a];
+
+ if ((arearatio < 1.0f || viewport < 1.0f) && elem->totchild) {
+ /* lambda is percentage of elements to keep */
+ lambda = (arearatio < 1.0f) ? powf(arearatio, powrate) : 1.0f;
+ lambda *= viewport;
+
+ lambda = MAX2(lambda, 1.0f / elem->totchild);
+
+ /* compute transition region */
+ t = part->simplify_transition;
+ elem->t = (lambda - t < 0.0f) ? lambda : (lambda + t > 1.0f) ? 1.0f - lambda : t;
+ elem->reduce = 1;
+
+ /* scale at end and beginning of the transition region */
+ elem->scalemax = (lambda + t < 1.0f) ? 1.0f / lambda : 1.0f / (1.0f - elem->t * elem->t / t);
+ elem->scalemin = (lambda + t < 1.0f) ? 0.0f : elem->scalemax * (1.0f - elem->t / t);
+
+ elem->scalemin = sqrtf(elem->scalemin);
+ elem->scalemax = sqrtf(elem->scalemax);
+
+ /* clamp scaling */
+ scaleclamp = (float)min_ii(elem->totchild, 10);
+ elem->scalemin = MIN2(scaleclamp, elem->scalemin);
+ elem->scalemax = MIN2(scaleclamp, elem->scalemax);
+
+ /* extend lambda to include transition */
+ lambda = lambda + elem->t;
+ if (lambda > 1.0f)
+ lambda = 1.0f;
+ }
+ else {
+ lambda = arearatio;
+
+ elem->scalemax = 1.0f; //sqrt(lambda);
+ elem->scalemin = 1.0f; //sqrt(lambda);
+ elem->reduce = 0;
+ }
+
+ elem->lambda = lambda;
+ elem->scalemin = sqrtf(elem->scalemin);
+ elem->scalemax = sqrtf(elem->scalemax);
+ elem->curchild = 0;
+ }
+
+ MEM_freeN(facearea);
+ MEM_freeN(facecenter);
+ MEM_freeN(facetotvert);
+
+ /* move indices and set random number skipping */
+ ctx->skip = MEM_callocN(sizeof(int) * tot, "SimplificationSkip");
+
+ skipped = 0;
+ for (a = 0, newtot = 0; a < tot; a++) {
+ b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, ctx->index[a]) : ctx->index[a];
+
+ if (b != ORIGINDEX_NONE) {
+ if (elems[b].curchild++ < ceil(elems[b].lambda * elems[b].totchild)) {
+ ctx->index[newtot] = ctx->index[a];
+ ctx->skip[newtot] = skipped;
+ skipped = 0;
+ newtot++;
+ }
+ else skipped++;
+ }
+ else skipped++;
+ }
+
+ for (a = 0, elem = elems; a < totorigface; a++, elem++)
+ elem->curchild = 0;
+
+ return newtot;
+}