diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-01-29 13:59:17 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-01-31 14:04:57 +0300 |
commit | 83f8f44791374dd051728e44d89fbdeee15c60aa (patch) | |
tree | addcd6991adfcf578bec05b022875c98509deda9 /source/blender/blenkernel/intern/particle_system.c | |
parent | 7400aa7e595063510ce9f29fa1b02ebd3f9296e2 (diff) |
Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.
Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.
For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.
Differential Revision: https://developer.blender.org/D4274
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 59eb431b44b..9d04960e77d 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -993,8 +993,6 @@ static void evaluate_emitter_anim(struct Depsgraph *depsgraph, Scene *scene, Obj if (ob->parent) evaluate_emitter_anim(depsgraph, scene, ob->parent, cfra); - /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */ - BKE_animsys_evaluate_animdata(depsgraph, scene, &ob->id, ob->adt, cfra, ADT_RECALC_ANIM); BKE_object_where_is_calc_time(depsgraph, scene, ob, cfra); } @@ -4239,9 +4237,6 @@ void particle_system_update(struct Depsgraph *depsgraph, Scene *scene, Object *o BKE_mesh_tessface_ensure(sim.psmd->mesh_final); } - /* execute drivers only, as animation has already been done */ - BKE_animsys_evaluate_animdata(depsgraph, scene, &part->id, part->adt, cfra, ADT_RECALC_DRIVERS); - /* to verify if we need to restore object afterwards */ psys->flag &= ~PSYS_OB_ANIM_RESTORE; |