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authorLukas Tönne <lukas.toenne@gmail.com>2014-09-16 16:36:56 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:01 +0300
commita8cf092160d88df5f97514d8356b155a6820e22f (patch)
tree8774594417e95c9a4d306b14c80d60fd5c4e9732 /source/blender/blenkernel/intern/particle_system.c
parent6623395638c3b43598adc2b12d2ca27f038f67ab (diff)
Fix for Sintel hair bug.
The hair solver needs sane input to converge within reasonable time steps. In particular the spring lengths must not be too difference (factor 0.01..100 or so max, this is comparable to rigid body simulation of vastly different masses, which is also unstable). The basic hair system generate strands with equally spaced points, which is good solver material. However, the hair edit operators, specifically the cutting tool, can move points along the strands, creating tightly packed hair points. This puts the solver under enormous stress and causes the "explosions" observed already during the Sintel project. The simple solution for now is to exclude very short hairs from the simulation. Later the cutting tool should be modified such that it keeps the segments roughly at the same length and throws away vertices when the hair gets too short (same goes for the extension tool). The hair system should have a general mechanism for making sure that situations such as this don't occur. This will have to be a design consideration for replacements in any future hair system.
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c75
1 files changed, 57 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index f2e3c774cdc..6397c3739d9 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3976,6 +3976,45 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra)
psys_free_path_cache(psys, NULL);
}
+static bool psys_hair_use_simulation(ParticleData *pa, float max_length)
+{
+ /* Minimum segment length relative to average length.
+ * Hairs with segments below this length will be excluded from the simulation,
+ * because otherwise the solver will become unstable.
+ * The hair system should always make sure the hair segments have reasonable length ratios,
+ * but this can happen in old files when e.g. cutting hair.
+ */
+ const float min_length = 0.1f * max_length;
+
+ HairKey *key;
+ int k;
+
+ if (pa->totkey < 2)
+ return false;
+
+ for (k=1, key=pa->hair+1; k<pa->totkey; k++,key++) {
+ float length = len_v3v3(key->co, (key-1)->co);
+ if (length < min_length)
+ return false;
+ }
+
+ return true;
+}
+
+static MDeformVert *hair_set_pinning(MDeformVert *dvert, float weight)
+{
+ if (dvert) {
+ if (!dvert->totweight) {
+ dvert->dw = MEM_callocN(sizeof(MDeformWeight), "deformWeight");
+ dvert->totweight = 1;
+ }
+
+ dvert->dw->weight = weight;
+ dvert++;
+ }
+ return dvert;
+}
+
static void do_hair_dynamics(ParticleSimulationData *sim)
{
ParticleSystem *psys = sim->psys;
@@ -3990,6 +4029,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
int k;
float hairmat[4][4];
float (*deformedVerts)[3];
+ float max_length;
if (!psys->clmd) {
psys->clmd = (ClothModifierData*)modifier_new(eModifierType_Cloth);
@@ -4000,6 +4040,16 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
psys->clmd->coll_parms->flags |= CLOTH_COLLSETTINGS_FLAG_POINTS;
}
+ /* calculate maximum segment length */
+ max_length = 0.0f;
+ LOOP_PARTICLES {
+ for (k=1, key=pa->hair+1; k<pa->totkey; k++,key++) {
+ float length = len_v3v3(key->co, (key-1)->co);
+ if (max_length < length)
+ max_length = length;
+ }
+ }
+
/* create a dm from hair vertices */
LOOP_PARTICLES
totpoint += pa->totkey;
@@ -4034,6 +4084,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
psys->particles->hair_index = 1;
LOOP_PARTICLES {
float root_mat[4][4];
+ bool use_hair = psys_hair_use_simulation(pa, max_length);
if (p)
pa->hair_index = (pa-1)->hair_index + (pa-1)->totkey + 1;
@@ -4062,15 +4113,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
medge->v2 = pa->hair_index;
medge++;
- if (dvert) {
- if (!dvert->totweight) {
- dvert->dw = MEM_callocN(sizeof(MDeformWeight), "deformWeight");
- dvert->totweight = 1;
- }
-
- dvert->dw->weight = 1.0f;
- dvert++;
- }
+ dvert = hair_set_pinning(dvert, 1.0f);
}
/* store root transform in cloth data */
@@ -4088,15 +4131,11 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
medge++;
}
- if (dvert) {
- if (!dvert->totweight) {
- dvert->dw = MEM_callocN(sizeof(MDeformWeight), "deformWeight");
- dvert->totweight = 1;
- }
- /* roots should be 1.0, the rest can be anything from 0.0 to 1.0 */
- dvert->dw->weight = key->weight;
- dvert++;
- }
+ /* roots and disabled hairs should be 1.0, the rest can be anything from 0.0 to 1.0 */
+ if (use_hair)
+ dvert = hair_set_pinning(dvert, key->weight);
+ else
+ dvert = hair_set_pinning(dvert, 1.0f);
}
}