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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-14 17:37:26 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-14 17:37:26 +0300
commit32aea49b6dfbb1f80f62329d5ff16fc37551c0fd (patch)
treea910a5aa184cf2d2629ab0d9620b87ccbe02e2df /source/blender/blenkernel/intern/particle_system.c
parentbe575aa3a098647375ea0dd12f21881ec03cb001 (diff)
Fix #20171: properties of hair are not animateable.
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 02a45a61712..a4784fc606d 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3945,6 +3945,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
for(i=0; i<=psys->part->hair_step; i++){
hcfra=100.0f*(float)i/(float)psys->part->hair_step;
+ BKE_animsys_evaluate_animdata(&psys->part->id, psys->part->adt, hcfra, ADT_RECALC_ANIM);
system_step(&sim, hcfra);
save_hair(&sim, hcfra);
}