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authorCampbell Barton <ideasman42@gmail.com>2012-04-21 19:11:03 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-21 19:11:03 +0400
commitb56aabf815dd60827da81574501ea1d12ce3a38b (patch)
treec8e49d9265437377584cb28705a2dc466a7faa1e /source/blender/blenkernel/intern/particle_system.c
parent8765dfccf725770007e3b4e6b24199fe8377df71 (diff)
style cleanup: multi-line if statements.
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c26
1 files changed, 16 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index ee19b38e02b..4ce24953c89 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -126,10 +126,12 @@ static int psys_get_current_display_percentage(ParticleSystem *psys)
{
ParticleSettings *part=psys->part;
- if ((psys->renderdata && !particles_are_dynamic(psys)) /* non-dynamic particles can be rendered fully */
- || (part->child_nbr && part->childtype) /* display percentage applies to children */
- || (psys->pointcache->flag & PTCACHE_BAKING)) /* baking is always done with full amount */
+ if ((psys->renderdata && !particles_are_dynamic(psys)) || /* non-dynamic particles can be rendered fully */
+ (part->child_nbr && part->childtype) || /* display percentage applies to children */
+ (psys->pointcache->flag & PTCACHE_BAKING)) /* baking is always done with full amount */
+ {
return 100;
+ }
return psys->part->disp;
}
@@ -1862,9 +1864,11 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* and gravity in r_ve */
bpa->gravity[0] = bpa->gravity[1] = 0.0f;
bpa->gravity[2] = -1.0f;
- if ((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)
- && sim->scene->physics_settings.gravity[2]!=0.0f)
+ if ((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) &&
+ (sim->scene->physics_settings.gravity[2] != 0.0f))
+ {
bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
+ }
bpa->data.health = part->boids->health;
bpa->data.mode = eBoidMode_InAir;
@@ -2683,9 +2687,10 @@ static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, floa
efdata.sim = sim;
/* add global acceleration (gravitation) */
- if (psys_uses_gravity(sim)
+ if (psys_uses_gravity(sim) &&
/* normal gravity is too strong for hair so it's disabled by default */
- && (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)) {
+ (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR))
+ {
zero_v3(gr);
madd_v3_v3fl(gr, sim->scene->physics_settings.gravity, part->effector_weights->global_gravity * efdata.ptex.gravity);
gravity = gr;
@@ -3892,11 +3897,12 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
}
/* only reset unborn particles if they're shown or if the particle is born soon*/
- if (pa->alive==PARS_UNBORN
- && (part->flag & PART_UNBORN || cfra + psys->pointcache->step > pa->time))
+ if (pa->alive==PARS_UNBORN && (part->flag & PART_UNBORN || (cfra + psys->pointcache->step > pa->time))) {
reset_particle(sim, pa, dtime, cfra);
- else if (part->phystype == PART_PHYS_NO)
+ }
+ else if (part->phystype == PART_PHYS_NO) {
reset_particle(sim, pa, dtime, cfra);
+ }
if (ELEM(pa->alive, PARS_ALIVE, PARS_DYING)==0 || (pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
pa->state.time = -1.f;