diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2016-10-25 18:32:58 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-10-25 18:34:01 +0300 |
commit | cf9a6b416c91e1495639220594aa39de7a2205a4 (patch) | |
tree | 74d5ef2a3741b5cdca963230aa914cec654e795f /source/blender/blenkernel/intern/particle_system.c | |
parent | 42a91f7ad85b6f1ebfc2db18d3a455037d3faf87 (diff) |
API: Fix Links
Self-explanatory. to find broken links run `sphinx-build -b linkcheck sphinx-in sphinx-out`
Reviewers: mont29
Tags: #bf_blender, #python, #infrastructure:_websites
Differential Revision: https://developer.blender.org/D2297
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index efaf1f9df2b..ee435051151 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -2180,7 +2180,7 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f * The algorithm is roughly: * 1. Use a BVH tree to search for faces that a particle may collide with. * 2. Use Newton's method to find the exact time at which the collision occurs. - * http://en.wikipedia.org/wiki/Newton's_method + * https://en.wikipedia.org/wiki/Newton's_method * ************************************************/ #define COLLISION_MIN_RADIUS 0.001f |