diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 18:27:41 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 18:28:40 +0300 |
commit | 0cff044d84646c2890f13b8915eb708861bb36d6 (patch) | |
tree | aae39c4caf63669e0ae760294abc2461ce1c26c1 /source/blender/blenkernel/intern/particle_system.c | |
parent | ea61700a2d3b42989734f447bd37dcce9c827c42 (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 6ae324df136..8def945ca7c 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -1610,7 +1610,7 @@ static void sph_density_accum_cb(void *userdata, int index, const float co[3], f /* Ugh! One particle has too many neighbors! If some aren't taken into * account, the forces will be biased by the tree search order. This - * effectively adds enery to the system, and results in a churning motion. + * effectively adds energy to the system, and results in a churning motion. * But, we have to stop somewhere, and it's not the end of the world. * - jahka and z0r */ @@ -4335,7 +4335,7 @@ void particle_system_update(Main *bmain, Scene *scene, Object *ob, ParticleSyste pa->flag &= ~PARS_NO_DISP; } - /* free unexisting after reseting particles */ + /* free unexisting after resetting particles */ if (free_unexisting) free_unexisting_particles(&sim); |