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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:27:41 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:28:40 +0300
commit0cff044d84646c2890f13b8915eb708861bb36d6 (patch)
treeaae39c4caf63669e0ae760294abc2461ce1c26c1 /source/blender/blenkernel/intern/particle_system.c
parentea61700a2d3b42989734f447bd37dcce9c827c42 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 6ae324df136..8def945ca7c 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1610,7 +1610,7 @@ static void sph_density_accum_cb(void *userdata, int index, const float co[3], f
/* Ugh! One particle has too many neighbors! If some aren't taken into
* account, the forces will be biased by the tree search order. This
- * effectively adds enery to the system, and results in a churning motion.
+ * effectively adds energy to the system, and results in a churning motion.
* But, we have to stop somewhere, and it's not the end of the world.
* - jahka and z0r
*/
@@ -4335,7 +4335,7 @@ void particle_system_update(Main *bmain, Scene *scene, Object *ob, ParticleSyste
pa->flag &= ~PARS_NO_DISP;
}
- /* free unexisting after reseting particles */
+ /* free unexisting after resetting particles */
if (free_unexisting)
free_unexisting_particles(&sim);