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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:41:46 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:42:52 +0300
commit253dce07d7cccb769d34356fc34c5900f7cd0ec8 (patch)
treee4018aaa2b89340d7d2e08cdbcba8ea3ff40b0cc /source/blender/blenkernel/intern/particle_system.c
parentfe52a05e950e474036c80f554a4675f12203695b (diff)
parent0cff044d84646c2890f13b8915eb708861bb36d6 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 1f75b3fb7c4..25d86851618 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1614,7 +1614,7 @@ static void sph_density_accum_cb(void *userdata, int index, const float co[3], f
/* Ugh! One particle has too many neighbors! If some aren't taken into
* account, the forces will be biased by the tree search order. This
- * effectively adds enery to the system, and results in a churning motion.
+ * effectively adds energy to the system, and results in a churning motion.
* But, we have to stop somewhere, and it's not the end of the world.
* - jahka and z0r
*/
@@ -4348,7 +4348,7 @@ void particle_system_update(struct Depsgraph *depsgraph, Scene *scene, Object *o
pa->flag &= ~PARS_NO_DISP;
}
- /* free unexisting after reseting particles */
+ /* free unexisting after resetting particles */
if (free_unexisting)
free_unexisting_particles(&sim);