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authorSergey Sharybin <sergey.vfx@gmail.com>2019-06-21 12:49:43 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-06-21 13:09:45 +0300
commit7070e4c15e6c57da2bd46534e654ed5f9a1e6600 (patch)
tree221ceb5195fd6d98d4485db40e78d16a379107c5 /source/blender/blenkernel/intern/particle_system.c
parent964e319a39abfe3808fded71dcacd296401ec04d (diff)
Revert "Particle system: Move runtime data to runtime field"
This reverts commit 36faf739a71624b6ca10cec7233779f9eeace0bd. Somewhat annoying but this change had some unforeseen consequences, which lead to an actual bug. Since this change was not sufficient to get original report fixed is easier to simply revert for now. Fixes T65842: Hair disappears when clicking on particle system name
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c17
1 files changed, 6 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 1b0655c6734..27722aab2d9 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -467,7 +467,7 @@ void psys_thread_context_init(ParticleThreadContext *ctx, ParticleSimulationData
{
memset(ctx, 0, sizeof(ParticleThreadContext));
ctx->sim = *sim;
- ctx->mesh = BKE_particle_modifier_mesh_final_get(ctx->sim.psmd);
+ ctx->mesh = ctx->sim.psmd->mesh_final;
ctx->ma = give_current_material(sim->ob, sim->psys->part->omat);
}
@@ -3348,7 +3348,6 @@ static void hair_create_input_mesh(ParticleSimulationData *sim,
/* make vgroup for pin roots etc.. */
hair_index = 1;
- Mesh *mesh_final = BKE_particle_modifier_mesh_final_get(sim->psmd);
LOOP_PARTICLES
{
if (!(pa->flag & PARS_UNEXIST)) {
@@ -3359,7 +3358,7 @@ static void hair_create_input_mesh(ParticleSimulationData *sim,
pa->hair_index = hair_index;
use_hair = psys_hair_use_simulation(pa, max_length);
- psys_mat_hair_to_object(sim->ob, mesh_final, psys->part->from, pa, hairmat);
+ psys_mat_hair_to_object(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat);
mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
normalize_m4(root_mat);
@@ -3525,9 +3524,7 @@ static void hair_step(ParticleSimulationData *sim, float cfra, const bool use_re
if (psys->recalc & ID_RECALC_PSYS_RESET) {
/* need this for changing subsurf levels */
- Mesh *mesh_final = BKE_particle_modifier_mesh_final_get(sim->psmd);
- Mesh *mesh_original = BKE_particle_modifier_mesh_original_get(sim->psmd);
- psys_calc_dmcache(sim->ob, mesh_final, mesh_original, psys);
+ psys_calc_dmcache(sim->ob, sim->psmd->mesh_final, sim->psmd->mesh_original, psys);
if (psys->clmd) {
cloth_free_modifier(psys->clmd);
@@ -3579,8 +3576,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
if (pa->totkey) {
sub_v3_v3(key->co, root->co);
- Mesh *mesh_final = BKE_particle_modifier_mesh_final_get(sim->psmd);
- psys_vec_rot_to_face(mesh_final, pa, key->co);
+ psys_vec_rot_to_face(sim->psmd->mesh_final, pa, key->co);
}
key->time = pa->state.time;
@@ -4614,13 +4610,12 @@ void particle_system_update(struct Depsgraph *depsgraph,
}
}
- Mesh *mesh_final = BKE_particle_modifier_mesh_final_get(sim.psmd);
- if (!mesh_final) {
+ if (!sim.psmd->mesh_final) {
return;
}
if (part->from != PART_FROM_VERT) {
- BKE_mesh_tessface_ensure(mesh_final);
+ BKE_mesh_tessface_ensure(sim.psmd->mesh_final);
}
/* to verify if we need to restore object afterwards */