Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-11-14 04:53:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-14 09:10:56 +0300
commitd7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 (patch)
tree6d0777779c74a927551baa36da3bc8225ad8ead5 /source/blender/blenkernel/intern/particle_system.c
parentb97a2c3688ad29b051898ff2be5f9b9e98bebdba (diff)
Cleanup: comment block tabs
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 8def945ca7c..cc6e28b2a82 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1612,7 +1612,7 @@ static void sph_density_accum_cb(void *userdata, int index, const float co[3], f
* account, the forces will be biased by the tree search order. This
* effectively adds energy to the system, and results in a churning motion.
* But, we have to stop somewhere, and it's not the end of the world.
- * - jahka and z0r
+ * - jahka and z0r
*/
if (pfr->tot_neighbors >= SPH_NEIGHBORS)
return;
@@ -2187,7 +2187,7 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f
}
/************************************************
- * Collisions
+ * Collisions
*
* The algorithm is roughly:
* 1. Use a BVH tree to search for faces that a particle may collide with.