Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJanne Karhu <jhkarh@gmail.com>2011-06-12 15:09:39 +0400
committerJanne Karhu <jhkarh@gmail.com>2011-06-12 15:09:39 +0400
commit09492d90728420aeeaf1e3a2c568ab36226018d6 (patch)
treeb7f2371e17be9f3436000f15312dbae0931d25d6 /source/blender/blenkernel/intern/particle_system.c
parent982eb9942c396f23e7f9678f290e5fc6f6ec835b (diff)
Bug fix: keyed physics didn't work properly if the first key wasn't the keyed particle system itself
* Also some nicer rotation handling for the explode modifier
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c114
1 files changed, 67 insertions, 47 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index fca8d470dc1..4e3840832bb 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1562,8 +1562,7 @@ static void initialize_all_particles(ParticleSimulationData *sim)
}
}
}
-/* sets particle to the emitter surface with initial velocity & rotation */
-void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra)
+void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra)
{
Object *ob = sim->ob;
ParticleSystem *psys = sim->psys;
@@ -1575,17 +1574,6 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
float q_phase[4];
int p = pa - psys->particles;
part=psys->part;
-
- /* get precise emitter matrix if particle is born */
- if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
- /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
- while(ob) {
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM);
- ob = ob->parent;
- }
- ob = sim->ob;
- where_is_object_time(sim->scene, ob, pa->time);
- }
/* get birth location from object */
if(part->tanfac != 0.f)
@@ -1594,7 +1582,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0,0);
/* get possible textural influence */
- psys_get_texture(sim, pa, &ptex, PAMAP_IVEL|PAMAP_LIFE, cfra);
+ psys_get_texture(sim, pa, &ptex, PAMAP_IVEL, cfra);
/* particles live in global space so */
/* let's convert: */
@@ -1654,37 +1642,27 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
mat4_to_quat(rot,ob->obmat);
mul_qt_qtqt(r_rot,r_rot,rot);
}
-#if 0
- }
-#endif
if(part->phystype==PART_PHYS_BOIDS && pa->boid) {
- BoidParticle *bpa = pa->boid;
float dvec[3], q[4], mat[3][3];
- copy_v3_v3(pa->state.co,loc);
+ copy_v3_v3(state->co,loc);
/* boids don't get any initial velocity */
- zero_v3(pa->state.vel);
+ zero_v3(state->vel);
/* boids store direction in ave */
if(fabsf(nor[2])==1.0f) {
- sub_v3_v3v3(pa->state.ave, loc, ob->obmat[3]);
- normalize_v3(pa->state.ave);
+ sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
+ normalize_v3(state->ave);
}
else {
- VECCOPY(pa->state.ave, nor);
+ VECCOPY(state->ave, nor);
}
- /* and gravity in r_ve */
- bpa->gravity[0] = bpa->gravity[1] = 0.0f;
- bpa->gravity[2] = -1.0f;
- if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)
- && sim->scene->physics_settings.gravity[2]!=0.0f)
- bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
/* calculate rotation matrix */
- project_v3_v3v3(dvec, r_vel, pa->state.ave);
- sub_v3_v3v3(mat[0], pa->state.ave, dvec);
+ project_v3_v3v3(dvec, r_vel, state->ave);
+ sub_v3_v3v3(mat[0], state->ave, dvec);
normalize_v3(mat[0]);
negate_v3_v3(mat[2], r_vel);
normalize_v3(mat[2]);
@@ -1692,12 +1670,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* apply rotation */
mat3_to_quat_is_ok( q,mat);
- copy_qt_qt(pa->state.rot, q);
-
- bpa->data.health = part->boids->health;
- bpa->data.mode = eBoidMode_InAir;
- bpa->data.state_id = ((BoidState*)part->boids->states.first)->id;
- bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f;
+ copy_qt_qt(state->rot, q);
}
else {
/* conversion done so now we apply new: */
@@ -1710,7 +1683,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* *emitter velocity */
if(dtime != 0.f && part->obfac != 0.f){
- sub_v3_v3v3(vel, loc, pa->state.co);
+ sub_v3_v3v3(vel, loc, state->co);
mul_v3_fl(vel, part->obfac/dtime);
}
@@ -1747,13 +1720,13 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
if(part->partfac != 0.f)
madd_v3_v3fl(vel, p_vel, part->partfac);
- mul_v3_v3fl(pa->state.vel, vel, ptex.ivel);
+ mul_v3_v3fl(state->vel, vel, ptex.ivel);
/* -location from emitter */
- copy_v3_v3(pa->state.co,loc);
+ copy_v3_v3(state->co,loc);
/* -rotation */
- unit_qt(pa->state.rot);
+ unit_qt(state->rot);
if(part->rotmode){
/* create vector into which rotation is aligned */
@@ -1793,32 +1766,74 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI);
/* combine base rotation & phase */
- mul_qt_qtqt(pa->state.rot, rot, q_phase);
+ mul_qt_qtqt(state->rot, rot, q_phase);
}
/* -angular velocity */
- zero_v3(pa->state.ave);
+ zero_v3(state->ave);
if(part->avemode){
switch(part->avemode){
case PART_AVE_SPIN:
- copy_v3_v3(pa->state.ave, vel);
+ copy_v3_v3(state->ave, vel);
break;
case PART_AVE_RAND:
- copy_v3_v3(pa->state.ave, r_ave);
+ copy_v3_v3(state->ave, r_ave);
break;
}
- normalize_v3(pa->state.ave);
- mul_v3_fl(pa->state.ave,part->avefac);
+ normalize_v3(state->ave);
+ mul_v3_fl(state->ave, part->avefac);
}
}
+}
+/* sets particle to the emitter surface with initial velocity & rotation */
+void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra)
+{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part;
+ ParticleTexture ptex;
+ int p = pa - psys->particles;
+ part=psys->part;
+
+ /* get precise emitter matrix if particle is born */
+ if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
+ /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
+ while(ob) {
+ BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM);
+ ob = ob->parent;
+ }
+ ob = sim->ob;
+ where_is_object_time(sim->scene, ob, pa->time);
+ }
+
+ psys_get_birth_coordinates(sim, pa, &pa->state, dtime, cfra);
+
+ if(part->phystype==PART_PHYS_BOIDS && pa->boid) {
+ BoidParticle *bpa = pa->boid;
+
+ /* and gravity in r_ve */
+ bpa->gravity[0] = bpa->gravity[1] = 0.0f;
+ bpa->gravity[2] = -1.0f;
+ if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)
+ && sim->scene->physics_settings.gravity[2]!=0.0f)
+ bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
+
+ bpa->data.health = part->boids->health;
+ bpa->data.mode = eBoidMode_InAir;
+ bpa->data.state_id = ((BoidState*)part->boids->states.first)->id;
+ bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f;
+ }
if(part->type == PART_HAIR){
pa->lifetime = 100.0f;
}
else{
+ /* get possible textural influence */
+ psys_get_texture(sim, pa, &ptex, PAMAP_LIFE, cfra);
+
pa->lifetime = part->lifetime * ptex.life;
if(part->randlife != 0.0f)
@@ -1904,6 +1919,7 @@ static void set_keyed_keys(ParticleSimulationData *sim)
PARTICLE_P;
ParticleKey *key;
int totpart = psys->totpart, k, totkeys = psys->totkeyed;
+ int keyed_flag = 0;
ksim.scene= sim->scene;
@@ -1933,6 +1949,8 @@ static void set_keyed_keys(ParticleSimulationData *sim)
for(k=0; k<totkeys; k++) {
ksim.ob = pt->ob ? pt->ob : sim->ob;
ksim.psys = BLI_findlink(&ksim.ob->particlesystem, pt->psys - 1);
+ keyed_flag = (ksim.psys->flag & PSYS_KEYED);
+ ksim.psys->flag &= ~PSYS_KEYED;
LOOP_PARTICLES {
key = pa->keys + k;
@@ -1956,6 +1974,8 @@ static void set_keyed_keys(ParticleSimulationData *sim)
if(psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f)
k++;
+ ksim.psys->flag |= keyed_flag;
+
pt = (pt->next && pt->next->flag & PTARGET_VALID)? pt->next : psys->targets.first;
}