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authorJanne Karhu <jhkarh@gmail.com>2011-07-10 21:30:31 +0400
committerJanne Karhu <jhkarh@gmail.com>2011-07-10 21:30:31 +0400
commit2fb4a37baaac6c7045ea0d7ace2826f1112714c5 (patch)
treeaafe83a34adc1501a7bfe0d0176a70d0f0b388ed /source/blender/blenkernel/intern/particle_system.c
parent301e5b4ea0bbcb2129528265b95e7247920a88da (diff)
Fix for [#27289] Hair: Render Option - Object does not point objects to end of "hair path"
* Objects are now always rotated in the directions of the hair paths * Secondary fix: particle size wasn't updated for hair particles, so dupliobject size couldn't be change after the hair was edited
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 50f39704488..63a9c224971 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3510,11 +3510,15 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
static void hair_step(ParticleSimulationData *sim, float cfra)
{
ParticleSystem *psys = sim->psys;
-/* ParticleSettings *part = psys->part; */
+ ParticleSettings *part = psys->part;
PARTICLE_P;
float disp = (float)psys_get_current_display_percentage(psys)/100.0f;
LOOP_PARTICLES {
+ pa->size = part->size;
+ if(part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
+
if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
else