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authorCampbell Barton <ideasman42@gmail.com>2011-03-18 23:57:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-18 23:57:32 +0300
commite44da6b695fc5b0fe0878abca297ba785abce92e (patch)
tree41d945f3e6a4575e43da7d839445dc321e6b45dc /source/blender/blenkernel/intern/particle_system.c
parentb66f7a471cc5e5d6995fb7c420325c564a213f29 (diff)
hide addon_utils in bpy.utils & tag/remove unused vars in recent commits.
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index b5eb9b6ab29..75c93c59785 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2639,7 +2639,7 @@ static float nr_signed_distance_to_plane(float *p, float radius, ParticleCollisi
return d - radius;
}
-static float nr_distance_to_edge(float *p, float radius, ParticleCollisionElement *pce, float *nor)
+static float nr_distance_to_edge(float *p, float radius, ParticleCollisionElement *pce, float *UNUSED(nor))
{
float v0[3], v1[3], v2[3], c[3];
@@ -2651,7 +2651,7 @@ static float nr_distance_to_edge(float *p, float radius, ParticleCollisionElemen
return fabs(len_v3(c)/len_v3(v0)) - radius;
}
-static float nr_distance_to_vert(float *p, float radius, ParticleCollisionElement *pce, float *nor)
+static float nr_distance_to_vert(float *p, float radius, ParticleCollisionElement *pce, float *UNUSED(nor))
{
return len_v3v3(p, pce->x0) - radius;
}
@@ -2966,7 +2966,6 @@ void BKE_psys_collision_neartest_cb(void *userdata, int index, const BVHTreeRay
MVert *x = col->md->x;
MVert *v = col->md->current_v;
float t = hit->dist/col->original_ray_length;
- float uv[2] = {0.f,0.f};
int collision = 0, quad = 0;
pce.x[0] = x[face->v1].co;
@@ -3245,7 +3244,6 @@ static void collision_fail(ParticleData *pa, ParticleCollision *col)
* -handles spherical particles and (nearly) point like particles
*/
static void collision_check(ParticleSimulationData *sim, int p, float dfra, float cfra){
- Object *ground_ob = NULL;
ParticleSettings *part = sim->psys->part;
ParticleData *pa = sim->psys->particles + p;
ParticleCollision col;