diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-08-21 23:28:35 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-21 23:48:10 +0300 |
commit | 189aa32a3ac0e949275d16ffb19576a1306d1780 (patch) | |
tree | ff75826925b4b26f6b4aa8928fe3c5d3c799a98f /source/blender/blenkernel/intern/particle_system.c | |
parent | 4a2d1953f3ca3e1160a3ce767df15e481658bdf6 (diff) |
Cleanup: vertex coordinate access, naming & minor changes
This also splits vertex access and allocation so it's possible
to copy coordinates into an existing array without allocating it.
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 31484b59127..e328ae8952e 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -3490,10 +3490,10 @@ static void do_hair_dynamics(ParticleSimulationData *sim) psys->clmd->sim_parms->effector_weights = psys->part->effector_weights; BKE_id_copy_ex(NULL, &psys->hair_in_mesh->id, (ID **)&psys->hair_out_mesh, LIB_ID_COPY_LOCALIZE); - deformedVerts = BKE_mesh_vertexCos_get(psys->hair_out_mesh, NULL); + deformedVerts = BKE_mesh_vert_coords_alloc(psys->hair_out_mesh, NULL); clothModifier_do( psys->clmd, sim->depsgraph, sim->scene, sim->ob, psys->hair_in_mesh, deformedVerts); - BKE_mesh_apply_vert_coords(psys->hair_out_mesh, deformedVerts); + BKE_mesh_vert_coords_apply(psys->hair_out_mesh, deformedVerts); MEM_freeN(deformedVerts); |