diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2015-03-01 17:37:55 +0300 |
---|---|---|
committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-03-01 17:37:55 +0300 |
commit | f076eb482b3e2e169b2bbf7ca609f5e747f9709f (patch) | |
tree | 1ab551d1566c6797c3fbe1913dbc401200634fcf /source/blender/blenkernel/intern/particle_system.c | |
parent | dfefd3683710a4bf70cf90c874b65a9c118d2c06 (diff) |
Use the old double-step collision method only for cloth.
This method does not work for hair anyway. Even though hair collision
needs work at this point, it's still better than nothing.
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index cacaea39877..b7ebcfa9b0b 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -3128,7 +3128,6 @@ static void do_hair_dynamics(ParticleSimulationData *sim) psys->clmd->sim_parms->vel_damping = 1.0f; psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_GOAL|CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS; psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF; - psys->clmd->coll_parms->flags |= CLOTH_COLLSETTINGS_FLAG_POINTS; } /* count simulated points */ |