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authorCampbell Barton <ideasman42@gmail.com>2012-07-13 00:10:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-13 00:10:41 +0400
commit8ce53a2a984238aa371b28b44bb2598473a64875 (patch)
treec49847742f540da5dc049fe8dc1e57343d07388c /source/blender/blenkernel/intern/particle_system.c
parent8809f23c8d1a035c574a75a3ee33da9f6bf04abd (diff)
new mask rasterizer written to take advantage of the compositors threading, mostly functional but disabled by default (still a little wip).
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 65f22ebc88f..aa798f59482 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1576,7 +1576,7 @@ static void initialize_all_particles(ParticleSimulationData *sim)
}
}
-static void get_angular_velocity_vector(short avemode, ParticleKey *state, float *vec)
+static void get_angular_velocity_vector(short avemode, ParticleKey *state, float vec[3])
{
switch (avemode) {
case PART_AVE_VELOCITY: