diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/blenkernel/intern/particle_system.c | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index c48d581f82c..b9361f3499b 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -988,14 +988,14 @@ void psys_get_birth_coords(ParticleSimulationData *sim, ParticleData *pa, Partic } /* recursively evaluate emitter parent anim at cfra */ -static void evaluate_emitter_anim(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra) +static void evaluate_emitter_anim(struct Depsgraph *depsgraph, Scene *scene, Object *ob, float cfra) { if (ob->parent) - evaluate_emitter_anim(eval_ctx, scene, ob->parent, cfra); + evaluate_emitter_anim(depsgraph, scene, ob->parent, cfra); /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, cfra, ADT_RECALC_ANIM); - BKE_object_where_is_calc_time(eval_ctx, scene, ob, cfra); + BKE_object_where_is_calc_time(depsgraph, scene, ob, cfra); } /* sets particle to the emitter surface with initial velocity & rotation */ @@ -1009,7 +1009,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, /* get precise emitter matrix if particle is born */ if (part->type != PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) { - evaluate_emitter_anim(sim->eval_ctx, sim->scene, sim->ob, pa->time); + evaluate_emitter_anim(sim->depsgraph, sim->scene, sim->ob, pa->time); psys->flag |= PSYS_OB_ANIM_RESTORE; } @@ -1143,7 +1143,7 @@ static void set_keyed_keys(ParticleSimulationData *sim) int totpart = psys->totpart, k, totkeys = psys->totkeyed; int keyed_flag = 0; - ksim.eval_ctx = sim->eval_ctx; + ksim.depsgraph = sim->depsgraph; ksim.scene = sim->scene; /* no proper targets so let's clear and bail out */ @@ -1305,7 +1305,7 @@ void psys_update_particle_tree(ParticleSystem *psys, float cfra) static void psys_update_effectors(ParticleSimulationData *sim) { pdEndEffectors(&sim->psys->effectors); - sim->psys->effectors = pdInitEffectors(sim->eval_ctx, sim->scene, sim->ob, sim->psys, + sim->psys->effectors = pdInitEffectors(sim->depsgraph, sim->scene, sim->ob, sim->psys, sim->psys->part->effector_weights, true); precalc_guides(sim, sim->psys->effectors); } @@ -2126,7 +2126,7 @@ static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, floa tkey.time=pa->state.time; if (part->type != PART_HAIR) { - if (do_guides(sim->eval_ctx, sim->psys->part, sim->psys->effectors, &tkey, p, time)) { + if (do_guides(sim->depsgraph, sim->psys->part, sim->psys->effectors, &tkey, p, time)) { copy_v3_v3(pa->state.co,tkey.co); /* guides don't produce valid velocity */ sub_v3_v3v3(pa->state.vel, tkey.co, pa->prev_state.co); @@ -2945,7 +2945,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons skip = 1; /* no need to cache paths while baking dynamics */ #if 0 /* TODO(mai): something is very wrong with these conditionals, they dont make sense and the cache isnt updating */ - else if (psys_in_edit_mode(sim->eval_ctx->depsgraph, psys)) { + else if (psys_in_edit_mode(sim->depsgraph, psys)) { if ((pset->flag & PE_DRAW_PART)==0) skip = 1; else if (part->childtype==0 && (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED)==0) @@ -3213,7 +3213,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim) psys->hair_out_dm = CDDM_copy(psys->hair_in_dm); psys->hair_out_dm->getVertCos(psys->hair_out_dm, deformedVerts); - clothModifier_do(psys->clmd, sim->eval_ctx, sim->scene, sim->ob, psys->hair_in_dm, deformedVerts); + clothModifier_do(psys->clmd, sim->depsgraph, sim->scene, sim->ob, psys->hair_in_dm, deformedVerts); CDDM_apply_vert_coords(psys->hair_out_dm, deformedVerts); @@ -4213,7 +4213,7 @@ static int hair_needs_recalc(ParticleSystem *psys) /* main particle update call, checks that things are ok on the large scale and * then advances in to actual particle calculations depending on particle type */ -void particle_system_update(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params) +void particle_system_update(struct Depsgraph *depsgraph, Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params) { ParticleSimulationData sim= {0}; ParticleSettings *part = psys->part; @@ -4227,7 +4227,7 @@ void particle_system_update(const struct EvaluationContext *eval_ctx, Scene *sce cfra= BKE_scene_frame_get(scene); - sim.eval_ctx = eval_ctx; + sim.depsgraph = depsgraph; sim.scene = scene; sim.ob = ob; sim.psys = psys; @@ -4374,7 +4374,7 @@ void particle_system_update(const struct EvaluationContext *eval_ctx, Scene *sce /* make sure emitter is left at correct time (particle emission can change this) */ if (psys->flag & PSYS_OB_ANIM_RESTORE) { - evaluate_emitter_anim(eval_ctx, scene, ob, cfra); + evaluate_emitter_anim(depsgraph, scene, ob, cfra); psys->flag &= ~PSYS_OB_ANIM_RESTORE; } @@ -4415,7 +4415,7 @@ void BKE_particlesystem_id_loop(ParticleSystem *psys, ParticleSystemIDFunc func, /* **** Depsgraph evaluation **** */ -void BKE_particle_system_eval_init(const struct EvaluationContext *UNUSED(eval_ctx), +void BKE_particle_system_eval_init(struct Depsgraph *UNUSED(depsgraph), Scene *scene, Object *ob) { |