diff options
author | Janne Karhu <jhkarh@gmail.com> | 2012-03-20 05:00:28 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2012-03-20 05:00:28 +0400 |
commit | fcd5550a4248e00bbfb739352718d211b73259df (patch) | |
tree | 5fb472309322f0f96775c229af52cdc9c52101fb /source/blender/blenkernel/intern/particle_system.c | |
parent | 1362523ce68122265e430d33cc88373e518d04bd (diff) |
Some advanced particle rotation modes and reorganization of the rotation panel:
- More angular velocity modes to support creative effects.
- Renamed "Initial Rotation" to "Initial Orientation" to better reflect the functionality
- Renamed "Spin" angular velocity mode to "Velocity".
- Organized the rotation panel a bit better.
- Also some better names and tooltips for the different rotation values.
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 84 |
1 files changed, 60 insertions, 24 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 50c960d6c56..a0668d621e8 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -1570,6 +1570,45 @@ static void initialize_all_particles(ParticleSimulationData *sim) } } } + +static void get_angular_velocity_vector(short avemode, ParticleKey *state, float *vec) +{ + switch(avemode) { + case PART_AVE_VELOCITY: + copy_v3_v3(vec, state->vel); + break; + case PART_AVE_HORIZONTAL: + { + float zvec[3]; + zvec[0] = zvec[1] = 0; + zvec[2] = 1.f; + cross_v3_v3v3(vec, state->vel, zvec); + break; + } + case PART_AVE_VERTICAL: + { + float zvec[3], temp[3]; + zvec[0] = zvec[1] = 0; + zvec[2] = 1.f; + cross_v3_v3v3(temp, state->vel, zvec); + cross_v3_v3v3(vec, temp, state->vel); + break; + } + case PART_AVE_GLOBAL_X: + vec[0] = 1.f; + vec[1] = vec[2] = 0; + break; + case PART_AVE_GLOBAL_Y: + vec[1] = 1.f; + vec[0] = vec[2] = 0; + break; + case PART_AVE_GLOBAL_Z: + vec[2] = 1.f; + vec[0] = vec[1] = 0; + break; + } +} + void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra) { Object *ob = sim->ob; @@ -1782,14 +1821,11 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P zero_v3(state->ave); if(part->avemode) { - switch(part->avemode) { - case PART_AVE_SPIN: - copy_v3_v3(state->ave, vel); - break; - case PART_AVE_RAND: - copy_v3_v3(state->ave, r_ave); - break; - } + if(part->avemode == PART_AVE_RAND) + copy_v3_v3(state->ave, r_ave); + else + get_angular_velocity_vector(part->avemode, state, state->ave); + normalize_v3(state->ave); mul_v3_fl(state->ave, part->avefac); } @@ -2692,26 +2728,26 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f return; } - if((part->flag & PART_ROT_DYN)==0) { - if(part->avemode==PART_AVE_SPIN) { - float angle; - float len1 = len_v3(pa->prev_state.vel); - float len2 = len_v3(pa->state.vel); - - if(len1==0.0f || len2==0.0f) - pa->state.ave[0]=pa->state.ave[1]=pa->state.ave[2]=0.0f; - else{ - cross_v3_v3v3(pa->state.ave,pa->prev_state.vel,pa->state.vel); - normalize_v3(pa->state.ave); - angle=dot_v3v3(pa->prev_state.vel,pa->state.vel)/(len1*len2); - mul_v3_fl(pa->state.ave,saacos(angle)/dtime); - } + if((part->flag & PART_ROT_DYN)==0 && ELEM3(part->avemode, PART_AVE_VELOCITY, PART_AVE_HORIZONTAL, PART_AVE_VERTICAL)) { + float angle; + float len1 = len_v3(pa->prev_state.vel); + float len2 = len_v3(pa->state.vel); + float vec[3]; - axis_angle_to_quat(rot2,pa->state.vel,dtime*part->avefac); + if(len1==0.0f || len2==0.0f) + pa->state.ave[0] = pa->state.ave[1] = pa->state.ave[2] = 0.0f; + else{ + cross_v3_v3v3(pa->state.ave, pa->prev_state.vel, pa->state.vel); + normalize_v3(pa->state.ave); + angle = dot_v3v3(pa->prev_state.vel, pa->state.vel) / (len1 * len2); + mul_v3_fl(pa->state.ave, saacos(angle) / dtime); } + + get_angular_velocity_vector(part->avemode, &pa->state, vec); + axis_angle_to_quat(rot2, vec, dtime*part->avefac); } - rotfac=len_v3(pa->state.ave); + rotfac = len_v3(pa->state.ave); if(rotfac == 0.0f) { /* unit_qt(in VecRotToQuat) doesn't give unit quat [1,0,0,0]?? */ rot1[0]=1.0f; rot1[1]=rot1[2]=rot1[3]=0; |