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authorJanne Karhu <jhkarh@gmail.com>2012-03-20 05:00:28 +0400
committerJanne Karhu <jhkarh@gmail.com>2012-03-20 05:00:28 +0400
commitfcd5550a4248e00bbfb739352718d211b73259df (patch)
tree5fb472309322f0f96775c229af52cdc9c52101fb /source/blender/blenkernel/intern/particle_system.c
parent1362523ce68122265e430d33cc88373e518d04bd (diff)
Some advanced particle rotation modes and reorganization of the rotation panel:
- More angular velocity modes to support creative effects. - Renamed "Initial Rotation" to "Initial Orientation" to better reflect the functionality - Renamed "Spin" angular velocity mode to "Velocity". - Organized the rotation panel a bit better. - Also some better names and tooltips for the different rotation values.
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c84
1 files changed, 60 insertions, 24 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 50c960d6c56..a0668d621e8 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1570,6 +1570,45 @@ static void initialize_all_particles(ParticleSimulationData *sim)
}
}
}
+
+static void get_angular_velocity_vector(short avemode, ParticleKey *state, float *vec)
+{
+ switch(avemode) {
+ case PART_AVE_VELOCITY:
+ copy_v3_v3(vec, state->vel);
+ break;
+ case PART_AVE_HORIZONTAL:
+ {
+ float zvec[3];
+ zvec[0] = zvec[1] = 0;
+ zvec[2] = 1.f;
+ cross_v3_v3v3(vec, state->vel, zvec);
+ break;
+ }
+ case PART_AVE_VERTICAL:
+ {
+ float zvec[3], temp[3];
+ zvec[0] = zvec[1] = 0;
+ zvec[2] = 1.f;
+ cross_v3_v3v3(temp, state->vel, zvec);
+ cross_v3_v3v3(vec, temp, state->vel);
+ break;
+ }
+ case PART_AVE_GLOBAL_X:
+ vec[0] = 1.f;
+ vec[1] = vec[2] = 0;
+ break;
+ case PART_AVE_GLOBAL_Y:
+ vec[1] = 1.f;
+ vec[0] = vec[2] = 0;
+ break;
+ case PART_AVE_GLOBAL_Z:
+ vec[2] = 1.f;
+ vec[0] = vec[1] = 0;
+ break;
+ }
+}
+
void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra)
{
Object *ob = sim->ob;
@@ -1782,14 +1821,11 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
zero_v3(state->ave);
if(part->avemode) {
- switch(part->avemode) {
- case PART_AVE_SPIN:
- copy_v3_v3(state->ave, vel);
- break;
- case PART_AVE_RAND:
- copy_v3_v3(state->ave, r_ave);
- break;
- }
+ if(part->avemode == PART_AVE_RAND)
+ copy_v3_v3(state->ave, r_ave);
+ else
+ get_angular_velocity_vector(part->avemode, state, state->ave);
+
normalize_v3(state->ave);
mul_v3_fl(state->ave, part->avefac);
}
@@ -2692,26 +2728,26 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f
return;
}
- if((part->flag & PART_ROT_DYN)==0) {
- if(part->avemode==PART_AVE_SPIN) {
- float angle;
- float len1 = len_v3(pa->prev_state.vel);
- float len2 = len_v3(pa->state.vel);
-
- if(len1==0.0f || len2==0.0f)
- pa->state.ave[0]=pa->state.ave[1]=pa->state.ave[2]=0.0f;
- else{
- cross_v3_v3v3(pa->state.ave,pa->prev_state.vel,pa->state.vel);
- normalize_v3(pa->state.ave);
- angle=dot_v3v3(pa->prev_state.vel,pa->state.vel)/(len1*len2);
- mul_v3_fl(pa->state.ave,saacos(angle)/dtime);
- }
+ if((part->flag & PART_ROT_DYN)==0 && ELEM3(part->avemode, PART_AVE_VELOCITY, PART_AVE_HORIZONTAL, PART_AVE_VERTICAL)) {
+ float angle;
+ float len1 = len_v3(pa->prev_state.vel);
+ float len2 = len_v3(pa->state.vel);
+ float vec[3];
- axis_angle_to_quat(rot2,pa->state.vel,dtime*part->avefac);
+ if(len1==0.0f || len2==0.0f)
+ pa->state.ave[0] = pa->state.ave[1] = pa->state.ave[2] = 0.0f;
+ else{
+ cross_v3_v3v3(pa->state.ave, pa->prev_state.vel, pa->state.vel);
+ normalize_v3(pa->state.ave);
+ angle = dot_v3v3(pa->prev_state.vel, pa->state.vel) / (len1 * len2);
+ mul_v3_fl(pa->state.ave, saacos(angle) / dtime);
}
+
+ get_angular_velocity_vector(part->avemode, &pa->state, vec);
+ axis_angle_to_quat(rot2, vec, dtime*part->avefac);
}
- rotfac=len_v3(pa->state.ave);
+ rotfac = len_v3(pa->state.ave);
if(rotfac == 0.0f) { /* unit_qt(in VecRotToQuat) doesn't give unit quat [1,0,0,0]?? */
rot1[0]=1.0f;
rot1[1]=rot1[2]=rot1[3]=0;