diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-03-16 13:14:38 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-03-16 13:14:38 +0300 |
commit | 3baf31e73a7176fac8081b6648ce768b9504c2b1 (patch) | |
tree | 538b169e0dea4b949e5dd8b5a39b9db786955d3e /source/blender/blenkernel/intern/particle_system.c | |
parent | 5de9c8f6f0f5157251b8f9f103455ba7f3bf826a (diff) |
Depsgraph: Move evaluation debug prints to depsgraph
This way we can easily control format and keep it consistent.
And also possibly do other trickery, like coloring addresses!
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 2a1e0f559d7..1a18528ba84 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -93,6 +93,7 @@ #include "PIL_time.h" #include "RE_shader_ext.h" +#include "DEG_depsgraph.h" /* fluid sim particle import */ #ifdef WITH_MOD_FLUID @@ -4405,8 +4406,6 @@ void BKE_particle_system_eval_init(EvaluationContext *UNUSED(eval_ctx), Scene *scene, Object *ob) { - if (G.debug & G_DEBUG_DEPSGRAPH_EVAL) { - printf("%s on %s\n", __func__, ob->id.name); - } + DEG_debug_print_eval(__func__, ob->id.name, ob); BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH); } |