diff options
author | Hans Goudey <h.goudey@me.com> | 2022-08-11 19:54:24 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-08-11 19:59:06 +0300 |
commit | 2480b55f216c31373a84bc5c5d2b0cc158497c44 (patch) | |
tree | 3de24d411a604dfa3a6cfe22796b1fbc8f6be9da /source/blender/blenkernel/intern/pbvh.c | |
parent | 5cbfdaccd0af7537f2e5c4c777d3edae1ce4645a (diff) |
Mesh: Move hide flags to generic attributes
This commit moves the hide status of mesh vertices, edges, and faces
from the `ME_FLAG` to optional generic boolean attributes. Storing this
data as generic attributes can significantly simplify and improve code,
as described in T95965.
The attributes are called `.hide_vert`, `.hide_edge`, and `.hide_poly`,
using the attribute name semantics discussed in T97452. The `.` prefix
means they are "UI attributes", so they still contain original data
edited by users, but they aren't meant to be accessed procedurally by
the user in arbitrary situations. They are also be hidden in the
spreadsheet and the attribute list by default,
Until 4.0, the attributes are still written to and read from the mesh
in the old way, so neither forward nor backward compatibility are
affected. This means memory requirements will be increased by one byte
per element when the hide status is used. When the flags are removed
completely, requirements will decrease when hiding is unused.
Further notes:
* Some code can be further simplified to skip some processing when the
hide attributes don't exist.
* The data is still stored in flags for `BMesh`, necessitating some
complexity in the conversion to and from `Mesh`.
* Access to the "hide" property of mesh elements in RNA is slower.
The separate boolean arrays should be used where possible.
Ref T95965
Differential Revision: https://developer.blender.org/D14685
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r-- | source/blender/blenkernel/intern/pbvh.c | 37 |
1 files changed, 31 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index dae9788d21c..4e6418942be 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -287,7 +287,7 @@ static void build_mesh_leaf_node(PBVH *pbvh, PBVHNode *node) } if (has_visible == false) { - if (!paint_is_face_hidden(lt, pbvh->verts, pbvh->mloop)) { + if (!paint_is_face_hidden(lt, pbvh->hide_vert, pbvh->mloop)) { has_visible = true; } } @@ -562,6 +562,7 @@ void BKE_pbvh_build_mesh(PBVH *pbvh, pbvh->verts = verts; BKE_mesh_vertex_normals_ensure(mesh); pbvh->vert_normals = BKE_mesh_vertex_normals_for_write(mesh); + pbvh->hide_vert = (bool *)CustomData_get_layer_named(&mesh->vdata, CD_PROP_BOOL, ".hide_vert"); pbvh->vert_bitmap = MEM_calloc_arrayN(totvert, sizeof(bool), "bvh->vert_bitmap"); pbvh->totvert = totvert; pbvh->leaf_limit = LEAF_LIMIT; @@ -1316,7 +1317,6 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata, case PBVH_FACES: node->draw_buffers = GPU_pbvh_mesh_buffers_build( pbvh->mesh, - pbvh->verts, pbvh->looptri, CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS), node->prim_indices, @@ -1590,9 +1590,12 @@ static void pbvh_faces_node_visibility_update(PBVH *pbvh, PBVHNode *node) BKE_pbvh_node_num_verts(pbvh, node, NULL, &totvert); BKE_pbvh_node_get_verts(pbvh, node, &vert_indices, &mvert); + if (pbvh->hide_vert == NULL) { + BKE_pbvh_node_fully_hidden_set(node, false); + return; + } for (i = 0; i < totvert; i++) { - MVert *v = &mvert[vert_indices[i]]; - if (!(v->flag & ME_HIDE)) { + if (!(pbvh->hide_vert[vert_indices[i]])) { BKE_pbvh_node_fully_hidden_set(node, false); return; } @@ -2291,7 +2294,7 @@ static bool pbvh_faces_node_raycast(PBVH *pbvh, const MLoopTri *lt = &pbvh->looptri[faces[i]]; const int *face_verts = node->face_vert_indices[i]; - if (pbvh->respect_hide && paint_is_face_hidden(lt, vert, mloop)) { + if (pbvh->respect_hide && paint_is_face_hidden(lt, pbvh->hide_vert, mloop)) { continue; } @@ -2600,7 +2603,7 @@ static bool pbvh_faces_node_nearest_to_ray(PBVH *pbvh, const MLoopTri *lt = &pbvh->looptri[faces[i]]; const int *face_verts = node->face_vert_indices[i]; - if (pbvh->respect_hide && paint_is_face_hidden(lt, vert, mloop)) { + if (pbvh->respect_hide && paint_is_face_hidden(lt, pbvh->hide_vert, mloop)) { continue; } @@ -3127,6 +3130,7 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m vi->mask = NULL; if (pbvh->header.type == PBVH_FACES) { vi->vert_normals = pbvh->vert_normals; + vi->hide_vert = pbvh->hide_vert; vi->vmask = CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK); } @@ -3207,6 +3211,27 @@ const float (*BKE_pbvh_get_vert_normals(const PBVH *pbvh))[3] return pbvh->vert_normals; } +const bool *BKE_pbvh_get_vert_hide(const PBVH *pbvh) +{ + BLI_assert(pbvh->header.type == PBVH_FACES); + return pbvh->hide_vert; +} + +bool *BKE_pbvh_get_vert_hide_for_write(PBVH *pbvh) +{ + BLI_assert(pbvh->header.type == PBVH_FACES); + if (pbvh->hide_vert) { + return pbvh->hide_vert; + } + pbvh->hide_vert = CustomData_get_layer_named(&pbvh->mesh->vdata, CD_PROP_BOOL, ".hide_vert"); + if (pbvh->hide_vert) { + return pbvh->hide_vert; + } + pbvh->hide_vert = (bool *)CustomData_add_layer_named( + &pbvh->mesh->vdata, CD_PROP_BOOL, CD_CALLOC, NULL, pbvh->mesh->totvert, ".hide_vert"); + return pbvh->hide_vert; +} + void BKE_pbvh_subdiv_cgg_set(PBVH *pbvh, SubdivCCG *subdiv_ccg) { pbvh->subdiv_ccg = subdiv_ccg; |