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authorCampbell Barton <ideasman42@gmail.com>2015-04-15 21:14:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-15 21:32:16 +0300
commit6675fd6b52554cf4ed63d5a740dfe60525cf1f3a (patch)
treebef9182349afb714136bdb2ebb55aef65df07d5c /source/blender/blenkernel/intern/pbvh.c
parent7f4b6a345e59bd4b05c8cab08d0c618eea9f827d (diff)
dyntopo: don't allocate tessfaces while sculpting
Tessellation data isn't used for drawing or sculpting. This frees up some memory ~approx 10% in own tests. Also slight spee-up since it avoids calculating it in the first place.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index c9e632b7295..e12d685fb67 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -943,6 +943,7 @@ static void pbvh_update_normals(PBVH *bvh, PBVHNode **nodes,
int n;
if (bvh->type == PBVH_BMESH) {
+ BLI_assert(face_nors == NULL);
pbvh_bmesh_normals_update(nodes, totnode);
return;
}
@@ -1280,6 +1281,16 @@ PBVHType BKE_pbvh_type(const PBVH *bvh)
return bvh->type;
}
+bool BKE_pbvh_has_faces(const PBVH *bvh)
+{
+ if (bvh->type == PBVH_BMESH) {
+ return (bvh->bm->totface != 0);
+ }
+ else {
+ return (bvh->totprim != 0);
+ }
+}
+
void BKE_pbvh_bounding_box(const PBVH *bvh, float min[3], float max[3])
{
if (bvh->totnode) {