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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-12-06 00:11:31 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-12-06 21:35:15 +0300 |
commit | 4aab21f9be6ed0598279cfd0086181a99c28b50e (patch) | |
tree | d5378eb1ef12e7ff042923af4395a76312519e4d /source/blender/blenkernel/intern/pbvh.c | |
parent | cf921934b1a6a30461779e26d67d02d0b66bdafc (diff) |
OpenGL: rename simple shader to basic shader.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r-- | source/blender/blenkernel/intern/pbvh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index d4c62fa57dc..16ba25e3bef 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -1693,7 +1693,7 @@ void BKE_pbvh_node_draw(PBVHNode *node, void *data_v) col[i] = (rand() / (float)RAND_MAX) * 0.3 + 0.7; } - GPU_simple_shader_colors(col, spec, 0, 1.0f); + GPU_basic_shader_colors(col, spec, 0, 1.0f); glColor3f(1, 0, 0); #endif |