diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-11-27 23:32:14 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-12-06 21:35:15 +0300 |
commit | 147f7a1e860587a928f465b0b4d0ecf816c997be (patch) | |
tree | f391edb612d8a53a5b31ecfb3fd2a91c3d9683b2 /source/blender/blenkernel/intern/pbvh.c | |
parent | 42bff8bb1ef759caaf0c6c419349cbf4cc866e9a (diff) |
OpenGL: isolate fixed function lighting in simple shader code.
Differential Revision: https://developer.blender.org/D1645
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r-- | source/blender/blenkernel/intern/pbvh.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index b3cb8fbf3f6..d4c62fa57dc 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -1682,6 +1682,7 @@ void BKE_pbvh_node_draw(PBVHNode *node, void *data_v) #if 0 /* XXX: Just some quick code to show leaf nodes in different colors */ float col[3]; + float spec[3] = {0.0f, 0.0f, 0.0f}; if (0) { //is_partial) { col[0] = (rand() / (float)RAND_MAX); col[1] = col[2] = 0.6; @@ -1691,8 +1692,8 @@ void BKE_pbvh_node_draw(PBVHNode *node, void *data_v) for (int i = 0; i < 3; ++i) col[i] = (rand() / (float)RAND_MAX) * 0.3 + 0.7; } - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col); + GPU_simple_shader_colors(col, spec, 0, 1.0f); glColor3f(1, 0, 0); #endif |