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authorJoseph Eagar <joeedh@gmail.com>2022-06-08 22:30:01 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-06-08 22:30:01 +0300
commit285a68b7bbf2fa40e41d507991467387f5dd5264 (patch)
tree0d1f4ea92f6d7e9eb512d85e541905bc198800f6 /source/blender/blenkernel/intern/pbvh.c
parent9c28f0eb37aebd6e5eae0763b008ef02d5ce081b (diff)
Sculpt: PBVH Draw Support for EEVEE
This patch adds support for PBVH drawing in EEVEE. Notes: # PBVH_FACES only. For Multires we'll need an API to get/cache attributes. DynTopo support will be merged in later with sculpt-dev's DynTopo implementation. # Supports vertex color and UV attributes only; other types can be added fairly easily though. # Workbench only sends the active vertex color and UV layers to the GPU. # Added a new draw engine API method, DRW_cdlayer_attr_aliases_add. Please review. # The vertex format object is now stored in the pbvh. Reviewed By: Clément Foucault & Brecht Van Lommel & Jeroen Bakker Differential Revision: https://developer.blender.org/D13897 Ref D13897
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh.c98
1 files changed, 77 insertions, 21 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index cdc4dfdccff..8c9db339753 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -714,6 +714,10 @@ void BKE_pbvh_free(PBVH *pbvh)
MEM_SAFE_FREE(pbvh->vert_bitmap);
+ if (pbvh->vbo_id) {
+ GPU_pbvh_free_format(pbvh->vbo_id);
+ }
+
MEM_freeN(pbvh);
}
@@ -1299,6 +1303,17 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
PBVH *pbvh = data->pbvh;
PBVHNode *node = data->nodes[n];
+ CustomData *vdata, *ldata;
+
+ if (!pbvh->bm) {
+ vdata = pbvh->vdata;
+ ldata = pbvh->ldata;
+ }
+ else {
+ vdata = &pbvh->bm->vdata;
+ ldata = &pbvh->bm->ldata;
+ }
+
if (node->flag & PBVH_RebuildDrawBuffers) {
switch (pbvh->type) {
case PBVH_GRIDS:
@@ -1326,7 +1341,8 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
const int update_flags = pbvh_get_buffers_update_flags(pbvh);
switch (pbvh->type) {
case PBVH_GRIDS:
- GPU_pbvh_grid_buffers_update(node->draw_buffers,
+ GPU_pbvh_grid_buffers_update(pbvh->vbo_id,
+ node->draw_buffers,
pbvh->subdiv_ccg,
pbvh->grids,
pbvh->grid_flag_mats,
@@ -1339,26 +1355,22 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
update_flags);
break;
case PBVH_FACES: {
- CustomDataLayer *layer = NULL;
- eAttrDomain domain;
-
- BKE_pbvh_get_color_layer(pbvh->mesh, &layer, &domain);
-
- GPU_pbvh_mesh_buffers_update(node->draw_buffers,
+ GPU_pbvh_mesh_buffers_update(pbvh->vbo_id,
+ node->draw_buffers,
pbvh->verts,
- pbvh->vert_normals,
+ vdata,
+ ldata,
CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK),
- layer ? layer->data : NULL,
- layer ? layer->type : -1,
- layer ? domain : ATTR_DOMAIN_AUTO,
CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS),
pbvh->face_sets_color_seed,
pbvh->face_sets_color_default,
- update_flags);
+ update_flags,
+ pbvh->vert_normals);
break;
}
case PBVH_BMESH:
- GPU_pbvh_bmesh_buffers_update(node->draw_buffers,
+ GPU_pbvh_bmesh_buffers_update(pbvh->vbo_id,
+ node->draw_buffers,
pbvh->bm,
node->bm_faces,
node->bm_unique_verts,
@@ -1379,8 +1391,49 @@ void pbvh_free_draw_buffers(PBVH *pbvh, PBVHNode *node)
}
}
-static void pbvh_update_draw_buffers(PBVH *pbvh, PBVHNode **nodes, int totnode, int update_flag)
+static void pbvh_update_draw_buffers(
+ PBVH *pbvh, PBVHNode **nodes, int totnode, int update_flag, bool full_render)
{
+ const CustomData *vdata;
+ const CustomData *ldata;
+
+ if (!pbvh->vbo_id) {
+ pbvh->vbo_id = GPU_pbvh_make_format();
+ }
+
+ switch (pbvh->type) {
+ case PBVH_BMESH:
+ if (!pbvh->bm) {
+ /* BMesh hasn't been created yet */
+ return;
+ }
+
+ vdata = &pbvh->bm->vdata;
+ ldata = &pbvh->bm->ldata;
+ break;
+ case PBVH_FACES:
+ vdata = pbvh->vdata;
+ ldata = pbvh->ldata;
+ break;
+ case PBVH_GRIDS:
+ ldata = vdata = NULL;
+ break;
+ }
+
+ const bool active_attrs_only = !full_render;
+
+ /* rebuild all draw buffers if attribute layout changed */
+ if (GPU_pbvh_attribute_names_update(pbvh->type, pbvh->vbo_id, vdata, ldata, active_attrs_only)) {
+ /* attribute layout changed; force rebuild */
+ for (int i = 0; i < pbvh->totnode; i++) {
+ PBVHNode *node = pbvh->nodes + i;
+
+ if (node->flag & PBVH_Leaf) {
+ node->flag |= PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers | PBVH_UpdateRedraw;
+ }
+ }
+ }
+
if ((update_flag & PBVH_RebuildDrawBuffers) || ELEM(pbvh->type, PBVH_GRIDS, PBVH_BMESH)) {
/* Free buffers uses OpenGL, so not in parallel. */
for (int n = 0; n < totnode; n++) {
@@ -2783,8 +2836,11 @@ void BKE_pbvh_draw_cb(PBVH *pbvh,
PBVHFrustumPlanes *update_frustum,
PBVHFrustumPlanes *draw_frustum,
void (*draw_fn)(void *user_data, GPU_PBVH_Buffers *buffers),
- void *user_data)
+ void *user_data,
+ bool full_render)
{
+ pbvh->draw_cache_invalid = false;
+
PBVHNode **nodes;
int totnode;
int update_flag = 0;
@@ -2808,7 +2864,7 @@ void BKE_pbvh_draw_cb(PBVH *pbvh,
/* Update draw buffers. */
if (totnode != 0 && (update_flag & (PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers))) {
- pbvh_update_draw_buffers(pbvh, nodes, totnode, update_flag);
+ pbvh_update_draw_buffers(pbvh, nodes, totnode, update_flag, full_render);
}
MEM_SAFE_FREE(nodes);
@@ -3156,6 +3212,11 @@ bool BKE_pbvh_is_drawing(const PBVH *pbvh)
return pbvh->is_drawing;
}
+bool BKE_pbvh_draw_cache_invalid(const PBVH *pbvh)
+{
+ return pbvh->draw_cache_invalid;
+}
+
void BKE_pbvh_is_drawing_set(PBVH *pbvh, bool val)
{
pbvh->is_drawing = val;
@@ -3229,8 +3290,3 @@ void BKE_pbvh_ensure_node_loops(PBVH *pbvh)
MEM_SAFE_FREE(visit);
}
-
-bool BKE_pbvh_draw_cache_invalid(const PBVH *pbvh)
-{
- return pbvh->draw_cache_invalid;
-}