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authorAntony Riakiotakis <kalast@gmail.com>2014-04-02 18:33:47 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-04-03 01:39:42 +0400
commit03bd418d1610da28258d361180f6eae2d8be671c (patch)
treea5a40d8e533f2be067ed2c526f6c1858be306fb1 /source/blender/blenkernel/intern/pbvh.c
parenta58814acf5567207478b030d1dafa6ad65b67496 (diff)
Fix T39517,
Issue here is that "show diffuse" option does not respect its intended purpose which is to be used only for masking. There are a couple of caveats here: Dyntopo and multires -always- have mask data enabled, and thus as soon as one goes to dyntopo mode or adds a multires modifier he would get the default grey color instead. Matcaps would break when nodes asked for a diffuse material color (this was broken before too). Solved by adding global material state for when matcaps are enabled. Also matcaps don't always played well with VBOs off. Added a few more missing updates for mask operators to notify show_diffuse property as changed. This was also needed on rebuilding dyntopo pbvh. Also make zero mask color duller again after artist feedback.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh.c17
1 files changed, 16 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 40974d7d4f8..c595ee56633 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1925,5 +1925,20 @@ void pbvh_vertex_iter_init(PBVH *bvh, PBVHNode *node,
void pbvh_show_diffuse_color_set(PBVH *bvh, bool show_diffuse_color)
{
- bvh->show_diffuse_color = show_diffuse_color;
+ bool has_mask = false;
+
+ switch (bvh->type) {
+ case PBVH_GRIDS:
+ has_mask = (bvh->gridkey.has_mask != 0);
+ break;
+ case PBVH_FACES:
+ has_mask = (bvh->vdata && CustomData_get_layer(bvh->vdata,
+ CD_PAINT_MASK));
+ break;
+ case PBVH_BMESH:
+ has_mask = (bvh->bm && (CustomData_get_offset(&bvh->bm->vdata, CD_PAINT_MASK) != -1));
+ break;
+ }
+
+ bvh->show_diffuse_color = !has_mask || show_diffuse_color;
}