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authorAntony Riakiotakis <kalast@gmail.com>2015-07-16 17:22:28 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-07-16 18:12:03 +0300
commit3e3e7ee41c9c04ef1630eef46c71434d152c55dc (patch)
tree65ee42534511a7c0b29be372d5072529b8960396 /source/blender/blenkernel/intern/pbvh.c
parent6568b6d1cdcaf32487bbcd48b4d20da32954c6f5 (diff)
Sculpt draw code:
Remove legacy code completely, now dyntopo, multires et al even work on GL 1.1 for really hardcore users :p Real purpose here though is to be able to have fast multires drawing even with VBO off, since it requires using indices for vertex buffers. Also made own code elf puke an eaten normal update function which made multires not update normals in solid mode...sorry.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index e5e36b24a46..edeba9fd7e6 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1087,7 +1087,8 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
GPU_build_grid_pbvh_buffers(node->prim_indices,
node->totprim,
bvh->grid_hidden,
- bvh->gridkey.grid_size);
+ bvh->gridkey.grid_size,
+ &bvh->gridkey);
break;
case PBVH_FACES:
node->draw_buffers =