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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-06-02 15:00:00 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-06-02 15:01:07 +0300 |
commit | ac8246cd893c417d89dfde9704cc0ae2edbbc936 (patch) | |
tree | 993911a4817f067de5ab59d9c026c7a0d070e3ab /source/blender/blenkernel/intern/pbvh.c | |
parent | 664e854af7fa2c4ba6ee81559256f08096f84165 (diff) |
Fix for GLSL uniform being update from inside glBegin/glEnd
This seems to be illegal and not productive anyway. Do it ahead of
a time now, which solves shading issues in edit mode and prevents
assert from happening.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
0 files changed, 0 insertions, 0 deletions