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authorMike Erwin <significant.bit@gmail.com>2017-03-03 05:40:13 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-03 05:40:13 +0300
commitc2baf3e486021c048c87eea66e3183966ff86d2f (patch)
tree8e15152bb849f2b6ae58ec28d475cdc841c8efb7 /source/blender/blenkernel/intern/pbvh.c
parente0a2bd43dda7490f495b11acdfa2ac7fec55b4ef (diff)
OpenGL: draw PBVH bounding box with new imm mode
It wasn't using old immediate mode, but was using - client vertex arrays (obsolete) - quads (obsolete) - state attrib stack (obsolete) - polygon mode (still allowed, but gross)
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 4fe4d6e75a6..549d8798cd7 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -40,6 +40,7 @@
#include "BKE_paint.h"
#include "GPU_buffers.h"
+#include "GPU_immediate.h"
#include "bmesh.h"
@@ -1156,15 +1157,16 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
static void pbvh_draw_BB(PBVH *bvh)
{
- GPU_init_draw_pbvh_BB();
+ unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
for (int a = 0; a < bvh->totnode; a++) {
PBVHNode *node = &bvh->nodes[a];
- GPU_draw_pbvh_BB(node->vb.bmin, node->vb.bmax, ((node->flag & PBVH_Leaf) != 0));
+ GPU_draw_pbvh_BB(node->vb.bmin, node->vb.bmax, ((node->flag & PBVH_Leaf) != 0), pos);
}
- GPU_end_draw_pbvh_BB();
+ immUnbindProgram();
}
static int pbvh_flush_bb(PBVH *bvh, PBVHNode *node, int flag)