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author | Jeroen Bakker <jbakker> | 2020-05-14 15:22:52 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-05-14 15:28:27 +0300 |
commit | c9360b239bc7ebe09721b7d740995f01ee7d8bb3 (patch) | |
tree | 4901d8eedeca4a4f6fc138ae22231ce865082720 /source/blender/blenkernel/intern/pbvh.c | |
parent | 08ac4d3d71dee9fc4ec7f878e57de59c87115280 (diff) |
Fix T73286: Projection Painting Dense Mesh Bleed
When projection painting a dense mesh a face can be marked
PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are
handled differently and as documented can create incorrect results.
Not sure what these incorrect results are and if there could be a better
solution for handling these results.
This fix would only mark a face degenerative when all the verts are the
same.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D7662
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
0 files changed, 0 insertions, 0 deletions