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authorNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:24:54 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:24:54 +0400
commitd383c324131f6b295512403c367dc3b932a1de90 (patch)
tree5ed5df8f5511bb939eeef789ceb7bdc75de6d469 /source/blender/blenkernel/intern/pbvh.c
parent2e9cb31c02378fd5b9b3f26f6f26501d1aa999a2 (diff)
Add GPU_buffers support for drawing dynamic topology nodes
The GPU interface for PBVH drawing gets a new pair of build/update buffers functions for drawing BMFaces and BMVerts. TODO: the diffuse color is hardcoded to 0.8 gray rather than using material color. TODO: only VBO drawing is implemented, no immediate mode.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
0 files changed, 0 insertions, 0 deletions