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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-12-30 22:24:54 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-12-30 22:24:54 +0400 |
commit | d383c324131f6b295512403c367dc3b932a1de90 (patch) | |
tree | 5ed5df8f5511bb939eeef789ceb7bdc75de6d469 /source/blender/blenkernel/intern/pbvh.c | |
parent | 2e9cb31c02378fd5b9b3f26f6f26501d1aa999a2 (diff) |
Add GPU_buffers support for drawing dynamic topology nodes
The GPU interface for PBVH drawing gets a new pair of build/update
buffers functions for drawing BMFaces and BMVerts.
TODO: the diffuse color is hardcoded to 0.8 gray rather than using
material color.
TODO: only VBO drawing is implemented, no immediate mode.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
0 files changed, 0 insertions, 0 deletions