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authorAntony Riakiotakis <kalast@gmail.com>2014-01-05 06:58:27 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-01-05 06:58:27 +0400
commitd9697bc1455dc556fd233aae9d45b523af62669b (patch)
treebd3bdcf47862f45362c7aef105efa193c586966c /source/blender/blenkernel/intern/pbvh_bmesh.c
parent0074eac1ed6a876a951f04b6a017fd7058041558 (diff)
Fix T38024 crash when rebuilding sculpt mode buffers.
Main issue here is that glBuf* calls were invoked from threads different than main thread. This caused a crash (since those do not have a GL context active). Fix here is twofold: * add an ID buffer in buffer pool that handles pbvh buffers and is freed from main thread when gpu_buffer_pool_free_unused is called. * do not create glbuffers in derivedmesh creation routine, rather tag nodes for update and create those in the draw function (guaranteed to be called from main thread) Reviewed By: brecht Differential Revision: https://developer.blender.org/D169
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_bmesh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 4bd2114ee79..bfde9a9d774 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -91,12 +91,9 @@ static void pbvh_bmesh_node_finalize(PBVH *bvh, int node_index)
n->orig_vb = n->vb;
- /* Build GPU buffers */
- if (!G.background) {
- int smooth = bvh->flags & PBVH_DYNTOPO_SMOOTH_SHADING;
- n->draw_buffers = GPU_build_bmesh_pbvh_buffers(smooth);
- n->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals;
- }
+ /* Build GPU buffers for new node and update vertex normals */
+ BKE_pbvh_node_mark_rebuild_draw(n);
+ n->flag |= PBVH_UpdateNormals;
}
/* Recursively split the node if it exceeds the leaf_limit */