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authorSergey Sharybin <sergey.vfx@gmail.com>2020-03-06 19:18:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-03-09 16:47:59 +0300
commit598ab525da3df3fef2033c159c570688c7282a8f (patch)
treeba2bd0b8fc6ee5d264512bf655def1a6ee5d7b31 /source/blender/blenkernel/intern/pbvh_bmesh.c
parentee5d7bc16b243f309c84bce5deddf3a86b7f4c14 (diff)
Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_bmesh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 7e42f370e9b..e30cf9a4a80 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -872,7 +872,7 @@ static void long_edge_queue_edge_add(EdgeQueueContext *eq_ctx, BMEdge *e)
static void long_edge_queue_edge_add_recursive(
EdgeQueueContext *eq_ctx, BMLoop *l_edge, BMLoop *l_end, const float len_sq, float limit_len)
{
- BLI_assert(len_sq > SQUARE(limit_len));
+ BLI_assert(len_sq > square_f(limit_len));
# ifdef USE_EDGEQUEUE_FRONTFACE
if (eq_ctx->q->use_view_normal) {
@@ -905,7 +905,7 @@ static void long_edge_queue_edge_add_recursive(
const float len_sq_cmp = len_sq * EVEN_EDGELEN_THRESHOLD;
limit_len *= EVEN_GENERATION_SCALE;
- const float limit_len_sq = SQUARE(limit_len);
+ const float limit_len_sq = square_f(limit_len);
BMLoop *l_iter = l_edge;
do {