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authorGermano Cavalcante <germano.costa@ig.com.br>2016-07-06 04:34:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-06 04:42:26 +0300
commit950c2eaf614e895f5856d08faa8e86024b75ef85 (patch)
tree65a31c83dbb4137140065c4b95122de2a3368c73 /source/blender/blenkernel/intern/pbvh_bmesh.c
parent1d81f69f5e8e9fd272489c3c23206d2148d341ca (diff)
Transform Snap: Replace pixel limit w/ 'dist_to_ray_sq'
When snapping to edge/vert, check the distance to the ray instead of the screen-space pixel projection. This also corrects the conversion of `dist_to_ray_sq` to `dist_px` which was being done incorrectly. While this change was planned, it fixes T48791, caused by error in b01a56ee.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_bmesh.c')
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