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authorCampbell Barton <ideasman42@gmail.com>2020-03-24 02:27:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-24 02:36:42 +0300
commitd0d251b53b7114a52d1253b022acb04d84e39507 (patch)
tree7cc5f718adfffe9158cd4cfbe20e2aa6ae3a341d /source/blender/blenkernel/intern/pbvh_bmesh.c
parent9c280630c96e3fa7194166350bd7197d28c5428f (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_bmesh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 65820566fd5..73042222436 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -895,11 +895,11 @@ static void long_edge_queue_edge_add_recursive(
}
if ((l_edge->radial_next != l_edge)) {
- /* how much longer we need to be to consider for subdividing
+ /* How much longer we need to be to consider for subdividing
* (avoids subdividing faces which are only *slightly* skinny) */
# define EVEN_EDGELEN_THRESHOLD 1.2f
- /* how much the limit increases per recursion
- * (avoids performing subdvisions too far away) */
+ /* How much the limit increases per recursion
+ * (avoids performing subdivisions too far away). */
# define EVEN_GENERATION_SCALE 1.6f
const float len_sq_cmp = len_sq * EVEN_EDGELEN_THRESHOLD;
@@ -1687,7 +1687,7 @@ struct FastNodeBuildInfo {
/**
* Recursively split the node if it exceeds the leaf_limit.
- * This function is multi-threadabe since each invocation applies
+ * This function is multi-thread-able since each invocation applies
* to a sub part of the arrays.
*/
static void pbvh_bmesh_node_limit_ensure_fast(
@@ -1811,7 +1811,7 @@ static void pbvh_bmesh_create_nodes_fast_recursive(
}
else {
/* node does not have children so it's a leaf node, populate with faces and tag accordingly
- * this is an expensive part but it's not so easily threadable due to vertex node indices */
+ * this is an expensive part but it's not so easily thread-able due to vertex node indices */
const int cd_vert_node_offset = bvh->cd_vert_node_offset;
const int cd_face_node_offset = bvh->cd_face_node_offset;