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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-10-09 20:03:57 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-10-09 22:23:11 +0300 |
commit | d95bb087d0346164ab35df003ed8c4a27088e9eb (patch) | |
tree | 755e68c995f06fa7c95bfa3193bf80e56b14bde2 /source/blender/blenkernel/intern/pbvh_intern.h | |
parent | e84685286274a48de4fbb3fa8e8836f921168319 (diff) |
Sculpt: Fix wireframe drawing
With this commit sculpt mode draws the real mesh wireframe instead of the
triangulated version by ignoring non real edges when building the PBVH GPU buffers
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6032
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_intern.h')
-rw-r--r-- | source/blender/blenkernel/intern/pbvh_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h index bad103743eb..bdee05f1aab 100644 --- a/source/blender/blenkernel/intern/pbvh_intern.h +++ b/source/blender/blenkernel/intern/pbvh_intern.h @@ -127,6 +127,7 @@ struct PBVH { int leaf_limit; /* Mesh data */ + const struct Mesh *mesh; MVert *verts; const MPoly *mpoly; const MLoop *mloop; |