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authorSergey Sharybin <sergey.vfx@gmail.com>2018-08-31 13:41:23 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-08-31 15:06:26 +0300
commitdf62deb0a7602878cc5367c0c7d3e3ac723a76c5 (patch)
tree95322a469ed75540157d7e82214ebb81d7d4fd75 /source/blender/blenkernel/intern/pbvh_intern.h
parent671c54f692f632b29dd56d444dc4bc369c92de59 (diff)
Remove CCGDM from PBVH
The statement that PBVH needs to keep track of CCGDM is wrong, PBVH itself does not care about CCGDM at all, and it's weird for it to carry on this beast so others can access. Even more, nobody will actually caring about CCGDM itself, all the usages were checking whether there is CCGDM or not. This is as good as simply checking PBVH type. Tested with an original report T53551 and everything is still stable.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_intern.h')
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index afd539b2273..4aef97bda47 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -149,8 +149,6 @@ struct PBVH {
* objects in sculpt mode with different sizes at the same time, so now storing that common gpu buffer
* in an opaque pointer per pbvh. See T47637. */
struct GridCommonGPUBuffer *grid_common_gpu_buffer;
- /* The ccgdm is required for CD_ORIGINDEX lookup in vertex paint + multires */
- struct CCGDerivedMesh *ccgdm;
/* Only used during BVH build and update,
* don't need to remain valid after */