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authorJoseph Eagar <joeedh@gmail.com>2022-06-08 22:30:01 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-06-08 22:30:01 +0300
commit285a68b7bbf2fa40e41d507991467387f5dd5264 (patch)
tree0d1f4ea92f6d7e9eb512d85e541905bc198800f6 /source/blender/blenkernel/intern/pbvh_intern.h
parent9c28f0eb37aebd6e5eae0763b008ef02d5ce081b (diff)
Sculpt: PBVH Draw Support for EEVEE
This patch adds support for PBVH drawing in EEVEE. Notes: # PBVH_FACES only. For Multires we'll need an API to get/cache attributes. DynTopo support will be merged in later with sculpt-dev's DynTopo implementation. # Supports vertex color and UV attributes only; other types can be added fairly easily though. # Workbench only sends the active vertex color and UV layers to the GPU. # Added a new draw engine API method, DRW_cdlayer_attr_aliases_add. Please review. # The vertex format object is now stored in the pbvh. Reviewed By: Clément Foucault & Brecht Van Lommel & Jeroen Bakker Differential Revision: https://developer.blender.org/D13897 Ref D13897
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_intern.h')
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 98b490b28dd..a4ac2744a73 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -2,6 +2,8 @@
#pragma once
+struct PBVHGPUFormat;
+
/** \file
* \ingroup bke
*/
@@ -123,9 +125,7 @@ struct PBVHNode {
PBVHPixelsNode pixels;
};
-typedef enum {
- PBVH_DYNTOPO_SMOOTH_SHADING = 1,
-} PBVHFlags;
+typedef enum { PBVH_DYNTOPO_SMOOTH_SHADING = 1 } PBVHFlags;
typedef struct PBVHBMeshLog PBVHBMeshLog;
@@ -204,6 +204,8 @@ struct PBVH {
/* Used by DynTopo to invalidate the draw cache. */
bool draw_cache_invalid;
+
+ struct PBVHGPUFormat *vbo_id;
};
/* pbvh.c */